| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2026-09-25 | 5.3 kB | |
| typegpu v0.12.6, @typegpu_radiance-cascades v0.12.1 (holographic radiance cascades) (+more) source code.tar.gz | 2026-09-25 | 204.0 MB | |
| typegpu v0.12.6, @typegpu_radiance-cascades v0.12.1 (holographic radiance cascades) (+more) source code.zip | 2026-09-25 | 204.9 MB | |
| Totals: 3 Items | 408.9 MB | 0 | |
Released packages:
typegpuv0.12.6@typegpu/glv0.12.5@typegpu/sdfv0.12.1@typegpu/colorv0.12.1@typegpu/radiance-cascadesv0.12.1unplugin-typegpuv0.12.4eslint-plugin-typegpuv0.12.1tinyestv0.3.4tinyest-for-wgslv0.4.2
🎉 New or updated examples:
- "Holographic Global Illumination" by @reczkok in https://github.com/software-mansion/TypeGPU/pull/3062
- "Holographic Radiance Cascades (with drawing)" by @reczkok in https://github.com/software-mansion/TypeGPU/pull/2617, https://github.com/software-mansion/TypeGPU/pull/3062
- "OS Awards" now also renders the statuette as a ray-marched SDF with a traced epoxy interior, by @reczkok in https://github.com/software-mansion/TypeGPU/pull/2607
[!WARNING] @typegpu/radiance-cascades has been reworked, and its API changed. The
coloroption is nowemission(colorSlot→emissionSlot), andgetCascadeDimandsdfResolutionSlotare no longer exported.createRadianceCascadesis deprecated in favor ofrc.create, and holographic radiance cascades are available via@typegpu/radiance-cascades/holographic. See the guide for details.
💎 Features
- feat:
switchin 'use gpu' functions by @aleksanderkatan in https://github.com/software-mansion/TypeGPU/pull/2912 - feat: Support computed object properties by @cieplypolar in https://github.com/software-mansion/TypeGPU/pull/2950
- feat: Add immediate variables (
tgpu['~unstable'].immediateVar) by @reczkok in https://github.com/software-mansion/TypeGPU/pull/3031 - feat: Wire immediates into pipelines and passes by @reczkok in https://github.com/software-mansion/TypeGPU/pull/3032
- feat: Add missing
stdfunctions (atomics, packing, texture queries, quad operations) by @reczkok in https://github.com/software-mansion/TypeGPU/pull/2925 - feat: Extend the
.writetexture API to be more capable (blobs viawriteAsync,fit: 'clip', regions, layers,common.writeChannels) by @reczkok in https://github.com/software-mansion/TypeGPU/pull/2641 - feat: Pass state takes precedence over pipeline-held state by @reczkok in https://github.com/software-mansion/TypeGPU/pull/2987
- feat:
d.arrayOfconstant origin when all elements constant by @vende11s in https://github.com/software-mansion/TypeGPU/pull/2872 - feat(@typegpu/radiance-cascades): Rework radiance cascades by @reczkok in https://github.com/software-mansion/TypeGPU/pull/2617
- feat(@typegpu/radiance-cascades): Holographic radiance cascades and unified create API by @reczkok in https://github.com/software-mansion/TypeGPU/pull/3062
- feat(@typegpu/sdf): Add arc, capped cylinder, rhombus, and triangle shapes by @iwoplaza in https://github.com/software-mansion/TypeGPU/pull/2982
- feat(tinyest): Add source mapping functions by @aleksanderkatan in https://github.com/software-mansion/TypeGPU/pull/3023
🗿 Fixes / Stability
- fix: Forbid useless statements by @aleksanderkatan in https://github.com/software-mansion/TypeGPU/pull/3046
- fix:
tgpu.unrollremoving ranges ending at zero by @vende11s in https://github.com/software-mansion/TypeGPU/pull/3040 - fix: Validate unresolved declaration initializers by @huytdps13400 in https://github.com/software-mansion/TypeGPU/pull/2946
- fix: Validate derivative builtin signatures in codegen mode by @7487 in https://github.com/software-mansion/TypeGPU/pull/2996
- fix: Prefer
i32overu32when unifying ambiguous types instd.intdivby @reczkok in https://github.com/software-mansion/TypeGPU/pull/2978 - fix(@typegpu/gl): Pin an exact patch version of typegpu by @iwoplaza in https://github.com/software-mansion/TypeGPU/pull/3016
📖 Docs
- docs: Add an SDF version of the OS Awards Statuette by @reczkok in https://github.com/software-mansion/TypeGPU/pull/2607
- docs: Highlight agent skills and latest release in landing hero by @iwoplaza in https://github.com/software-mansion/TypeGPU/pull/3007
- docs: Add droplets to landing hero effect by @iwoplaza in https://github.com/software-mansion/TypeGPU/pull/3011
- docs: Remove padding around canvas in example view by @cieplypolar in https://github.com/software-mansion/TypeGPU/pull/3003
- docs: Update table style to match new example page by @cieplypolar in https://github.com/software-mansion/TypeGPU/pull/3004
- docs: Projects using TypeGPU (September 2026) by @iwoplaza in https://github.com/software-mansion/TypeGPU/pull/2709
- docs: Rework orbit camera and update examples by @reczkok in https://github.com/software-mansion/TypeGPU/pull/3041
- docs: Use immediates in point-light shadow example by @reczkok in https://github.com/software-mansion/TypeGPU/pull/3034
New Contributors
Big thanks to new contributors 👏
- @7487 made their first contribution in https://github.com/software-mansion/TypeGPU/pull/2996
- @huytdps13400 made their first contribution in https://github.com/software-mansion/TypeGPU/pull/2946
Full Changelog: https://github.com/software-mansion/TypeGPU/compare/v0.12.5...v0.12.6