| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2026-08-21 | 1.3 kB | |
| typegpu v0.12.2, @typegpu_gl v0.12.2, @typegpu_three v0.12.1 source code.tar.gz | 2026-08-21 | 216.3 MB | |
| typegpu v0.12.2, @typegpu_gl v0.12.2, @typegpu_three v0.12.1 source code.zip | 2026-08-21 | 217.2 MB | |
| Totals: 3 Items | 433.5 MB | 0 | |
This release fixes a problem with code incorrectly marked as side-effect free, causing tools like Vite to strip out important code out of the production bundle.
🗿 Stability / Fixes
- fix: Declare side effects in typegpu/package.json by @aleksanderkatan in https://github.com/software-mansion/TypeGPU/pull/2895
⚙️ Improvements to our WebGL fallback and Three.js integration
- feat(@typegpu/gl): Limited texture support by @iwoplaza in https://github.com/software-mansion/TypeGPU/pull/2858
- feat(@typegpu/three): fromTSL() with textures and samplers by @iwoplaza in https://github.com/software-mansion/TypeGPU/pull/2852
- feat(@typegpu/three): t3.attribute as a shorthand for t3.fromTSL(TSL.attribute('...', 'type'), d.type) by @iwoplaza in https://github.com/software-mansion/TypeGPU/pull/2853
- feat(@typegpu/three): Better node type verification, and more builtin accessors by @iwoplaza in https://github.com/software-mansion/TypeGPU/pull/2855
- fix(@typegpu/three): Properly handle varying nodes in vertex stage by @iwoplaza in https://github.com/software-mansion/TypeGPU/pull/2862
- fix(@typegpu/three): Make accessors mutable on the type level by @iwoplaza in https://github.com/software-mansion/TypeGPU/pull/2878
Full Changelog: https://github.com/software-mansion/TypeGPU/compare/v0.12.1...v0.12.2