| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| Torque2D-4.0-EA3-win.zip | 2026-04-18 | 225.9 MB | |
| README.md | 2026-04-18 | 1.8 kB | |
| Torque2D 4.0 EA3 source code.tar.gz | 2026-04-18 | 84.8 MB | |
| Torque2D 4.0 EA3 source code.zip | 2026-04-18 | 87.5 MB | |
| Totals: 4 Items | 398.2 MB | 0 | |
This is a major update that's been sitting in the development branch for the last 2 years. It's moving the master to make way for the next release coming this summer. Early Access 3 features a GUI Editor, GUI component additions and improvements, and new engine features.
🖼️ GUI Editor (Complete Rebuild)
- Built new GUI Editor from the ground up with inspector, tree view, menus, save/load dialogs, grid/scroller support, and theming
- Added control nudging, reordering, and chain control editor support
- Implemented GuiFrameSetCtrl (multi-phase) with TAML save/load, stacking windows into tab books, and resize mode fill
- Added GuiColorPopupCtrl and updated GuiColorPickerCtrl for inspector color picking
- Persistent open panels in GuiInspector
- Removed legacy Gui Editor Toy and old profile settings
- Asset Admin now uses a Frame Set layout
🎨 Rendering & Visual
- Added complex color support and FadeToColor screen fade system
- Updated guiProgressCtrl and guiDefaultControlRender
🎮 Engine Features
- SceneWindow event pass-through support with fixes
- Allow zoom on mounted cameras
- Inspector type for GuiCursor
- Fixed GuiTabPageCtrl text update bug
- Buttons inside TabPages support
- Prevent assert failures from deprecated fields
🔧 Build System & Platform
- CMake initial pass added
- Updated VS 2019 and VS 2022 project files
- macOS Xcode update with MainMenu.xib
- iOS fixes
- Updated PR-builds.yml CI workflow
- Fix for non-ASCII characters in exe path on Win32
- Updated GoogleTest from
- 1.6.0 → 1.17.0
📖 Documentation
- Updated Doxygen config files
- Updated scripting documentation page
🏷️ Versioning
- Engine version bumped to EA3
- A new splash screen