Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
40x160.tga | 2010-04-18 | 818 Bytes | |
80x80.tga | 2010-04-18 | 418 Bytes | |
160x40.tga | 2010-04-18 | 418 Bytes | |
160x160.tga | 2010-04-18 | 1.6 kB | |
boss_1.tga | 2010-04-18 | 1.2 kB | |
drpetter_1.tga | 2010-04-18 | 3.3 kB | |
eugman_1.tga | 2010-04-18 | 889 Bytes | |
fydo_1.tga | 2010-04-18 | 1.8 kB | |
pekuja_1.tga | 2010-04-18 | 5.4 kB | |
pekuja_2.tga | 2010-04-18 | 2.9 kB | |
pekuja_3.tga | 2010-04-18 | 2.8 kB | |
phil_1.tga | 2010-04-18 | 4.2 kB | |
phil_2.tga | 2010-04-18 | 3.0 kB | |
phil_3.tga | 2010-04-18 | 2.3 kB | |
phil_4.tga | 2010-04-18 | 3.3 kB | |
phil_5.tga | 2010-04-18 | 3.8 kB | |
phil_6.tga | 2010-04-18 | 1.1 kB | |
phil_7.tga | 2010-04-18 | 2.5 kB | |
phil_8.tga | 2010-04-18 | 2.1 kB | |
phil_9.tga | 2010-04-18 | 1.6 kB | |
phil_10.tga | 2010-04-18 | 4.8 kB | |
phil_11.tga | 2010-04-18 | 3.5 kB | |
phil_12.tga | 2010-04-18 | 4.0 kB | |
phil_13.tga | 2010-04-18 | 4.5 kB | |
phil_14.tga | 2010-04-18 | 5.3 kB | |
phil_15.tga | 2010-04-18 | 5.1 kB | |
tee_1.tga | 2010-04-18 | 1.7 kB | |
test.tga | 2010-04-18 | 2.2 kB | |
tim_1.tga | 2010-04-18 | 2.0 kB | |
tim_2.tga | 2010-04-18 | 4.2 kB | |
tim_4.tga | 2010-04-18 | 4.9 kB | |
Totals: 31 Items | 87.7 kB | 0 |
▄▄▄▄▄▄▄▄ ▄▄ ▄▄ ▀▀▀██▀▀▀ ██ ██ ██ ▄████▄ ██ ▄██▀ ██ ██ ▄█████▄ ██▄████▄ ██ ██▀ ▀██ ██▄██ ██ ██ ▀ ▄▄▄██ ██▀ ██ ██ ██ ██ ██▀██▄ ██ ██ ▄██▀▀▀██ ██ ██ ██ ▀██▄▄██▀ ██ ▀█▄ ██▄▄▄███ ██▄▄▄███ ██ ██ ▀▀ ▀▀▀▀ ▀▀ ▀▀▀ ▀▀▀▀ ▀▀ ▀▀▀▀ ▀▀ ▀▀ ▀▀ Este juego está basado en barbie, una creación nacida de PyWeek #4 por: * philhassey * pekuja * tim * drpetter * gerry Las fuentes del original se encuentran en: * svn://www.imitationpickles.org/pyweek4/trunk ** Dependencias ** * Python (¿que esperabas?) http://www.python.org/ * PyGame http://www.pygame.org/ ** Ejecutando el juego ** Esto debería funcionar en cualquier plataforma donde hayas podido instalar las dependencias: python run_game.py ** MISC ** Presiona 'd' en el menú principal para entrar a modo 'debug' y obtener una lista de todos los niveles en la carpeta data/levels/. De este modo podrás jugar niveles en desarrollo o totalmente rotos/rechazados. ** LICENCIA ** (c) 2007 The Olde Battleaxe & Friends