Download Latest Version Release 2025.3 source code.tar.gz (35.8 MB)
Email in envelope

Get an email when there's a new version of Thunder Engine

Home / 2025.1
Name Modified Size InfoDownloads / Week
Parent folder
ThunderEngine-freebsd-x64.7z 2025-01-01 32 Bytes
ThunderEngine-android.7z 2025-01-01 84.8 MB
ThunderEngine-ios-arm64.7z 2025-01-01 15.9 MB
ThunderEngine-tvos-arm64.7z 2025-01-01 15.9 MB
ThunderEngine-linux-x86_64.7z 2025-01-01 60.7 MB
ThunderEngine-windows-x64.7z 2025-01-01 33.6 MB
README.md 2025-01-01 3.4 kB
Release 2025.1 source code.tar.gz 2025-01-01 12.7 MB
Release 2025.1 source code.zip 2025-01-01 15.6 MB
Totals: 9 Items   239.2 MB 0

Features

  • Editor: Drag and drop assets on the Properties [#868] (#870)
  • Editor: Enum properties support for Next Object [#891] (#892)
  • Editor: mesh instance reuse for objects in FBX importer [#846] (#847)
  • Engine: Flexible Visual Effects system [#893] (#894)
  • Engine: Serialization of arrays [#854] (#855)
  • Gui: CheckBox widget [#878] (#879)
  • GUI: Default plane mesh for Frame widget [#883] (#884)
  • Gui: Fold widget [#880] (#890)
  • Math: Look rotation function for Quaternion [#819] (#820)
  • Resources: Spine 2D Importer [#29] (#800)

Fixes

  • Animation: Animation looks choppy [#817] (#818)
  • Editor: Animation state machine editor crashed [#860] (#864)
  • Editor: Changes in prefab doesn't updates instance properly [#866] (#867)
  • Editor: Code assets is absent in Content Browser context menu [#871] (#872)
  • Editor: Deletion in Hierarchy widget can lead to crash [#852] (#858)
  • Editor: Deletion of Image from Button leads to crash [#816] (#825)
  • Editor: Duplication of Button can hang application [#814] (#815)
  • Editor: Graph editor doesn't updating a node titles [#861] (#863)
  • Editor: Graph Node changes it's position on click in graph editor [#862] (#873)
  • Editor: Nan's in Move Tool [#836] (#845)
  • Editor: Object picking issues [#839] (#840)
  • Editor: Prefab can loose attached external components after reimport. [#811] (#829)
  • Editor: Sprite Editor details doesn't changes anything [#850] (#865)
  • Editor: Sprite Editor handles issues [#851] (#859)
  • Editor: Unable to build projects with Animator [#826] (#827)
  • Editor: Unable to change file path in PathEdit control [#830] (#831)
  • Editor: Unable to move a skinned mesh [#812] (#843)
  • Editor: Undo for duplicated object can lead to crash [#813] (#835)
  • Editor: Using just imported mesh can lead to crash [#823] (#824)
  • Editor: ZoomIn works incorrect in 2D mode [#901] (#902)
  • Engine: Crash on platforms with only on active thread [#833] (#834)
  • Engine: Cross platform hash issues [#907] (#908)
  • Engine: Making delete later for hierarchy of objects can lead to crash [#821] (#822)
  • Engine: Random crash in Object [#888] (#889)
  • Engine: Ray cast issues [#841] (#842)
  • Engine: Skinned mesh is not visible [#809] (#810)
  • Engine: TextRender ignores Transforms [#853] (#856)
  • Engine: Wrong bounding box for scaled meshes [#837] (#838)
  • Gui: RectTransform behavior fixed
  • Render: FXAA looks wrong [#874] (#875)
  • Scripts: Angel Script doesn't load the script binaries. [#903] (#904)

Other

  • CI: CMake build fixes + Uikit moc header fix (#795)
  • CI: FreeBSD Github Ccache Build Caching (#798)
  • CI: Remove FreeBSD fork hardcoding (#797)
  • CI: SignPath integration (#848)
  • CI: Update iOS and tvOS runners to Build Properly (#802)
  • Editor: Builder tool refactoring (#828)
  • Editor: Graph Editor refactoring (#805)
  • Editor: Graph refactoring (#885)
  • Editor: NextObject adapter removed from properties editor (#882)
  • Editor: Properties widget refactoring (#881)
  • Editor: Refactoring of root nodes in graphs [#876] (#877)
  • Editor: Tools refactoring (#898)
  • Engine Components refactoring (#857)
  • Engine: Animation system refactoring (#799)
  • Engine: Particle system refactoring (#806)
  • Engine: Prefab system refactoring (#844)
  • GLFM update (#909)
  • QGamepad removed from project (#801)
  • Render: MaterialGL refactoring (#832)
Source: README.md, updated 2025-01-01