Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
ThunderEngine-freebsd-x64.7z | 2025-01-01 | 32 Bytes | |
ThunderEngine-android.7z | 2025-01-01 | 84.8 MB | |
ThunderEngine-ios-arm64.7z | 2025-01-01 | 15.9 MB | |
ThunderEngine-tvos-arm64.7z | 2025-01-01 | 15.9 MB | |
ThunderEngine-linux-x86_64.7z | 2025-01-01 | 60.7 MB | |
ThunderEngine-windows-x64.7z | 2025-01-01 | 33.6 MB | |
README.md | 2025-01-01 | 3.4 kB | |
Release 2025.1 source code.tar.gz | 2025-01-01 | 12.7 MB | |
Release 2025.1 source code.zip | 2025-01-01 | 15.6 MB | |
Totals: 9 Items | 239.2 MB | 0 |
Features
- Editor: Drag and drop assets on the Properties [#868] (#870)
- Editor: Enum properties support for Next Object [#891] (#892)
- Editor: mesh instance reuse for objects in FBX importer [#846] (#847)
- Engine: Flexible Visual Effects system [#893] (#894)
- Engine: Serialization of arrays [#854] (#855)
- Gui: CheckBox widget [#878] (#879)
- GUI: Default plane mesh for Frame widget [#883] (#884)
- Gui: Fold widget [#880] (#890)
- Math: Look rotation function for Quaternion [#819] (#820)
- Resources: Spine 2D Importer [#29] (#800)
Fixes
- Animation: Animation looks choppy [#817] (#818)
- Editor: Animation state machine editor crashed [#860] (#864)
- Editor: Changes in prefab doesn't updates instance properly [#866] (#867)
- Editor: Code assets is absent in Content Browser context menu [#871] (#872)
- Editor: Deletion in Hierarchy widget can lead to crash [#852] (#858)
- Editor: Deletion of Image from Button leads to crash [#816] (#825)
- Editor: Duplication of Button can hang application [#814] (#815)
- Editor: Graph editor doesn't updating a node titles [#861] (#863)
- Editor: Graph Node changes it's position on click in graph editor [#862] (#873)
- Editor: Nan's in Move Tool [#836] (#845)
- Editor: Object picking issues [#839] (#840)
- Editor: Prefab can loose attached external components after reimport. [#811] (#829)
- Editor: Sprite Editor details doesn't changes anything [#850] (#865)
- Editor: Sprite Editor handles issues [#851] (#859)
- Editor: Unable to build projects with Animator [#826] (#827)
- Editor: Unable to change file path in PathEdit control [#830] (#831)
- Editor: Unable to move a skinned mesh [#812] (#843)
- Editor: Undo for duplicated object can lead to crash [#813] (#835)
- Editor: Using just imported mesh can lead to crash [#823] (#824)
- Editor: ZoomIn works incorrect in 2D mode [#901] (#902)
- Engine: Crash on platforms with only on active thread [#833] (#834)
- Engine: Cross platform hash issues [#907] (#908)
- Engine: Making delete later for hierarchy of objects can lead to crash [#821] (#822)
- Engine: Random crash in Object [#888] (#889)
- Engine: Ray cast issues [#841] (#842)
- Engine: Skinned mesh is not visible [#809] (#810)
- Engine: TextRender ignores Transforms [#853] (#856)
- Engine: Wrong bounding box for scaled meshes [#837] (#838)
- Gui: RectTransform behavior fixed
- Render: FXAA looks wrong [#874] (#875)
- Scripts: Angel Script doesn't load the script binaries. [#903] (#904)
Other
- CI: CMake build fixes + Uikit moc header fix (#795)
- CI: FreeBSD Github Ccache Build Caching (#798)
- CI: Remove FreeBSD fork hardcoding (#797)
- CI: SignPath integration (#848)
- CI: Update iOS and tvOS runners to Build Properly (#802)
- Editor: Builder tool refactoring (#828)
- Editor: Graph Editor refactoring (#805)
- Editor: Graph refactoring (#885)
- Editor: NextObject adapter removed from properties editor (#882)
- Editor: Properties widget refactoring (#881)
- Editor: Refactoring of root nodes in graphs [#876] (#877)
- Editor: Tools refactoring (#898)
- Engine Components refactoring (#857)
- Engine: Animation system refactoring (#799)
- Engine: Particle system refactoring (#806)
- Engine: Prefab system refactoring (#844)
- GLFM update (#909)
- QGamepad removed from project (#801)
- Render: MaterialGL refactoring (#832)