Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
ThunderEngine-android.7z | 2024-07-14 | 84.4 MB | |
ThunderEngine-ios-arm64.7z | 2024-07-14 | 15.7 MB | |
ThunderEngine-tvos-arm64.7z | 2024-07-14 | 15.7 MB | |
ThunderEngine-linux-x86_64.7z | 2024-07-14 | 61.7 MB | |
ThunderEngine-windows-x64.7z | 2024-07-14 | 36.9 MB | |
README.md | 2024-07-14 | 2.1 kB | |
Release 2024.3 source code.tar.gz | 2024-07-14 | 12.7 MB | |
Release 2024.3 source code.zip | 2024-07-14 | 15.5 MB | |
Totals: 8 Items | 242.5 MB | 0 |
Features
- Render: Geometry shaders [#722] (#723)
- Render: Instancing manager [#194] (#759)
- Render: SSBO as instancing data source on desktop platforms [#758] (#757)
Refactoring
- Core: Byte array type changed (#766)
- Editor: Graph file format refactoring (#724)
- Engine: Camera refactoring (#716)
- Engine: Resources life cycle refactoring [#713] (#714)
- Render: CommandBuffer::setScreenProjection removed
- Render: Instancing refactoring (#756)
- Render: Render target refactoring
- Render: Shader file format refactoring (#715)
Fixes
- Audio: Sounds are not playing in the editor or in the game [#738] (#743)
- BSD: Port update based on feedback (#767)
- Editor: "Local" property in particle editor is not saving. [#728] (#732)
- Editor: Add actor/component menu is not working in prefab [#727] (#731)
- Editor: Areas on a Sprite are not saving [#726] (#733)
- Editor: Color constant is resetting in material editor [#734] (#740)
- Editor: Crash after relocating project assets [#741] (#749)
- Editor: Deletion of Node in the MaterialEdit leads to crash [#736] (#742)
- Editor: Fresh import could lead to crash [#717] (#718)
- Editor: Infinite loading when import .wav file [#725] (#730)
- Editor: Prefab window is not reopening after being closed [#748] (#750)
- Editor: Prefabs resets it's transform after end of simulation [#751] (#753)
- Editor: Project is not opening after creating new AngelBehaviour asset [#744] (#745)
- Editor: Project is opening with last prefab window [#747] (#760)
- Editor: Re-import of prefab could lead to a crash [#761] (#762)
- Editor: Sprite Editor area dragging issue [#735] (#755)
- Engine: BSD: Address SIGSEGV error Addition (#791)
- Render: Project crashes after some small execution time [#764] (#765)
- Render: Skeletal mesh doesn't render on the screen [#752] (#754)
- Script: Crash on calling Camera::project method [#719] (#721)
- UIKit CMake file added (#768)
- UIKit: Adding a new widget component to existent could lead to a crash [#772] (#773)