three-d is a lightweight and modern 3D rendering library written in Rust that targets both native and WebAssembly environments, providing a simple yet powerful abstraction over GPU-based graphics APIs. It is designed to make 3D graphics programming accessible while still offering fine-grained control over rendering pipelines, materials, lighting, and camera systems. The library leverages modern graphics standards such as OpenGL and WebGL to deliver high-performance rendering across platforms, including browsers and desktop applications. It includes built-in support for common 3D concepts such as meshes, textures, shaders, and scene management, enabling developers to create complex visual applications with minimal boilerplate. three-d also emphasizes ease of use by providing a clean API that abstracts away low-level details while still allowing customization when needed.
Features
- Cross-platform 3D rendering library for native and WebAssembly targets
- Built on modern graphics APIs such as OpenGL and WebGL
- Supports meshes textures lighting and camera systems
- Provides high-level abstractions with optional low-level control
- Designed for performance with GPU-accelerated rendering
- Suitable for games simulations and interactive visual applications