Name | Modified | Size | Downloads / Week |
---|---|---|---|
screenshots | 2013-07-11 | ||
data | 2013-07-09 | ||
tilemap.pyc | 2013-07-12 | 2.5 kB | |
tilemap.py | 2013-07-12 | 4.5 kB | |
Python Files.txt | 2013-07-12 | 253 Bytes | |
Story Line.txt | 2013-07-12 | 3.7 kB | |
Milestones.txt | 2013-07-12 | 1.6 kB | |
functions.pyc | 2013-07-12 | 2.0 kB | |
main.py | 2013-07-12 | 8.1 kB | |
EntityClasses.pyc | 2013-07-12 | 10.7 kB | |
functions.py | 2013-07-12 | 1.1 kB | |
ChangeLog.txt | 2013-07-12 | 2.9 kB | |
EntityClasses.py | 2013-07-12 | 8.0 kB | |
README.txt | 2013-07-09 | 3.7 kB | |
Totals: 14 Items | 49.0 kB | 0 |
[7/8/2013] - Story Planning (initial thoughts and ideas) You are a young boy born and raised in your home town [UNKNOWN NAME]. You are made to fight in the upcoming war in order to free your younger brother who was captured during a village raid. As you progress through the story, you learn more about yourself then ever before, but you also learn that the ones who raided your village are members of a secret society known as [UNKNOWN NAME], and are plotting to destroy anything and anyone that fails to follow their law. Although noone seems to know anything about this society, they are everywhere. The local cheese maker is even a suspect in your eyes. Trust No One! Level Based System. Fight Monsters and gain experience points which are then used to level up. Each fight you will gain some sort of berserker ability points which will allow you to have increased power for a certain period of time. Three main classes: Archer/Rogue: Agile, cunning and mysterious. They are seen to be able to "ambush" enemies quite easily. They rely on Dexterity, which allows them to sneak in the odd "lucky shot". They can hit more often then any other class in one turn, but the strength of these attacks is quite low. They do however, have a high chance of hitting a critical. Warrior: Strong, armored swordsman willing to server who ever is in charge. Not the smartest bunch, however they do pack quite a punch. They are relatively slow but this is obviously made up for with there strong armor and swords, capable of dealing quite high damage. They rely on Strength to hit their maximum. Magician: Intelligent beings focused on the magical arts. They are very smart and knowledgable making them quite the opponant (or ally). They have weak armor (they wear robes...) which makes them vulnerable to attacks, however, they have the ability to perform multiple spells rendering the opponants useless for a certain period of time. \ They rely on intellect to build up their magical knowledge base. All classes will tend to be evenly match, with almost identical DPS (damage per second). However their is some what of a combat triangle which should be implemented. Mages > Warriors > Archers ^------------------------ Shops are accesible through out every major city, and small town. Shops selling the "best" equipment will usually be located on side roads. Towns and shops will sell general armor, with no added bonuses besides the defaults for that level. Enchantments can only be found by monsters and these enchantments are based on the monsters strengths. Enchantments are known as elixirs, which are added to the item of choice through an "enchanting window" Four types of elixirs: Weapon elixir: For weapons armor elixir: For armor shield elixir: For shields accessory elixir: For jewellery Due to the fear struck by the "evil ones", a dummy set up by the secret society to strike fear into the hearts of regular civilians, each town is only ever accesible by a portal. Each portal is well guarded. I plan on making it a "Choose Your Own Destiny" type of game, to an extent. You can be hated by one town and word will spread to other towns. You will have to undergo certain tasks to gain back respect. If you are hated by the towns, there is a chance that you will be accepted into the secret society. If you are like by every town, there is also a chance you will be accepted as part of the Royal League, a league of legends obliged to defend the towns people. Each town will have their own characteristics...