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readme.txt 2012-07-28 800 Bytes
TextAdvRedux.jar 2012-07-28 14.7 kB
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This is just a rough start.  The GameFrame class opens a frame in which the text adventure will take place.  A description of the players current location is given, including available exits and any objects that may be in the room.  Eventually I will add a lot more interactivity with the objects and include non-player characters.
For right now, the text box at the bottom of the frame allows the player to move about the house freely (and at least you can open the desk in the first room and get the flashlight out of it, although none of that is very useful yet).  
I have big (for me) plans, but must take baby steps due to time constraints.

7/28/2012
Started working on saving player state.  Save/load interface in place (minimally).  Implemented serializable and added file/object in/out.
Source: readme.txt, updated 2012-07-28