TesselSphere is an OpenGL spherical subdivision utility for MS Windows and Linux. It currently employs particle and geodesic tesselators. The UI uses QHull morphers that split Delaunay and Voronoi hulls to create new cells in the lattice. Additionally, morphers can target individual cells to split or stellate. TesselSphere can be used to generate vertices for geodesic domes, pollen, radiolaria, viruses and other polyhedra. Comes with full documentation and source.
Saves VRML 1.0, POV-Ray inc file and OBJ.
TesselSphere was coded between 2000-2006 and is the precursor to Geodesica. I have no mathematical qualifications and TesselSphere was written as a mathematical recreation in my spare time.
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