Download Latest Version Taisei-1.4.4-linux-x86_64-debugsyms.tar.xz (20.3 MB)
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Name Modified Size InfoDownloads / Week
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Taisei-1.4.3-universal.dmg 2025-07-10 196.1 MB
Taisei-1.4.3-universal.dmg.sha256sum 2025-07-10 92 Bytes
Taisei-1.4.3-universal.dmg.sig 2025-07-10 833 Bytes
Taisei-1.4.3-linux-x86_64.tar.xz 2025-07-10 186.1 MB
Taisei-1.4.3-linux-x86_64.tar.xz.sha256sum 2025-07-10 98 Bytes
Taisei-1.4.3-linux-x86_64.tar.xz.sig 2025-07-10 833 Bytes
taisei-1.4.3.tar.xz 2025-07-10 290.3 MB
taisei-1.4.3.tar.xz.sha256sum 2025-07-10 85 Bytes
taisei-1.4.3.tar.xz.sig 2025-07-10 833 Bytes
Taisei-1.4.3-setup-x86_64.exe 2025-07-09 188.4 MB
Taisei-1.4.3-setup-x86_64.exe.sha256sum 2025-07-09 95 Bytes
Taisei-1.4.3-setup-x86_64.exe.sig 2025-07-09 833 Bytes
Taisei-1.4.3-windows-x86_64.zip 2025-07-09 188.4 MB
Taisei-1.4.3-windows-x86_64.zip.sha256sum 2025-07-09 97 Bytes
Taisei-1.4.3-windows-x86_64.zip.sig 2025-07-09 833 Bytes
Taisei-1.4.3-emscripten-wasm32.tar.xz 2025-07-09 182.9 MB
Taisei-1.4.3-emscripten-wasm32.tar.xz.sha256sum 2025-07-09 103 Bytes
Taisei-1.4.3-emscripten-wasm32.tar.xz.sig 2025-07-09 833 Bytes
README.md 2025-07-09 2.0 kB
v1.4.3 source code.tar.gz 2025-07-09 193.8 MB
v1.4.3 source code.zip 2025-07-09 194.7 MB
Totals: 21 Items   1.6 GB 0

This is a stable maintenance release. It features some bugfixes, optimizations, and other improvements backported from the v1.5 development tree.

  • SDL3 is now used instead of SDL2. Should work with any SDL3 version, but latest is recommended.
  • The Nintendo Switch homebrew release is currently not available until the SDL3 port is ready for that platform. See https://github.com/devkitPro/SDL/pull/99
  • When the online shader translator is enabled, the glslang API is now used directly instead of shaderc. The glslc frontend from shaderc is still used for offline shader validation and translation (e.g. for Emscripten builds), but is not required at runtime.
  • Implemented a new rendering backend based on the SDL3 GPU API. This backend is now used by default in Windows and macOS builds, so the game now renders with Vulkan and Metal APIs on those platforms, respectively. Requires the shader translator. The Linux build still prefers OpenGL, because it is more efficient with the Mesa drivers, but includes support for SDL GPU as well.
  • ANGLE is no longer included with the official Windows and macOS builds, since it has been replaced with the new SDL GPU backend.
  • 32-bit x86 builds are no longer provided for Windows. 32-bit architectures (except WASM) are not officially supported anymore.
  • Redesigned the Emscripten web UI. The game size is now always maximized to the whole page, and various fullscreen-related bugs have been fixed.
  • Taisei now prefers to use mimalloc as its memory allocator if available. This generally improves memory usage. Package maintainers are encouraged to add a dependency on mimalloc.
  • Worked around a potential crash in Wriggle EX's Moonlight Rocket spell card.
  • Fixed the Windows taisei.exe missing an icon and other metadata.
  • Fixed a crash that occurred when the window is closed during the gameover menu.
  • Improved dependency lookup for libpng and libwebp/libwebpdecoder.
  • Fixed some documentation issues.
Source: README.md, updated 2025-07-09