Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows

Features

  • Deferred shading
  • Depth of field
  • HDR imaging
  • Lua scripting
  • Edge detect anti-aliasing

Project Samples

Project Activity

See All Activity >

License

BSD License

Follow Logos (T2) Engine

Logos (T2) Engine Web Site

You Might Also Like
SKUDONET Open Source Load Balancer Icon
SKUDONET Open Source Load Balancer

Take advantage of Open Source Load Balancer to elevate your business security and IT infrastructure with a custom ADC Solution.

SKUDONET ADC, operates at the application layer, efficiently distributing network load and application load across multiple servers. This not only enhances the performance of your application but also ensures that your web servers can handle more traffic seamlessly.
Rate This Project
Login To Rate This Project

User Ratings

★★★★★
★★★★
★★★
★★
1
0
0
0
0
ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5

User Reviews

  • i dint konw what to say
Read more reviews >