A native PC port of Super Mario Odyssey (Nintendo Switch, version 1.0.0) by static recompilation: the game's
ARM64 code is translated to C ahead of time and compiled into a regular program for Windows, Linux or macOS. No
emulator runs at play time; the Switch system parts the game talks to (kernel, services, the NVN graphics API, audio)
are reimplemented on the PC, with Vulkan (Windows, Linux) or Metal (macOS) for graphics.

You need your own copy of the game. Nothing of the game is included in the downloads or the source code - no game
code, no assets, no fonts.

Note
Windows (x64) and Linux (x64): playable. macOS (Apple Silicon): an early test build - expect problems.
Power Moon Recomp
Built with heavy help from an AI coding agent (Claude), directed and tested by a human.

The code of this repository is under the MIT License (it keeps LAS Recomp's copyright notice). Third-party

Features

  • Playable from start to finish: the whole game has been played through without problems - every kingdom, the bosses, the 2D and 8-bit sections, the ending and the post-game - at 60 fps on a current desktop PC. Linux runs the same way; macOS is a first test build.

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License

MIT License

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Additional Project Details

Operating Systems

Linux, Mac, Windows

Programming Language

C

Registered

10 hours ago