| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| Stride.Cli.1.0.0-beta1.nupkg | 2026-06-30 | 5.3 MB | |
| README.md | 2026-06-30 | 16.0 kB | |
| Stride CLI 1.0.0-beta1 source code.tar.gz | 2026-06-30 | 20.4 MB | |
| Stride CLI 1.0.0-beta1 source code.zip | 2026-06-30 | 27.7 MB | |
| Totals: 4 Items | 53.5 MB | 0 | |
What's Changed
๐ New Features
- feat: Add unit tests in Core to increase coverage by @Kryptos-FR in https://github.com/stride3d/stride/pull/2967
- feat: Allow to link native library with lld on Windows by @Kryptos-FR in https://github.com/stride3d/stride/pull/3045
- feat: ImageElement can rotate the image by @laske185 in https://github.com/stride3d/stride/pull/3039
- feat: Refactor old build system into a proper Sdk by @Kryptos-FR in https://github.com/stride3d/stride/pull/3085
- feat: Add more unit tests in Core to increase coverage by @Kryptos-FR in https://github.com/stride3d/stride/pull/2996
๐ Bug Fixes
- Reverted from iphone to anycpu for crash reporter by @johang88 in https://github.com/stride3d/stride/pull/3029
- fix: Swapped Front/Back Z-axis labels on view camera gizmo by @kjnorris1205 in https://github.com/stride3d/stride/pull/3118
- Reduce dictionary lookups by @Henr1k80 in https://github.com/stride3d/stride/pull/3156
๐ง Core
- fix: ScriptSystem performance by @Eideren in https://github.com/stride3d/stride/pull/2986
- chore: prune unnecessary package references by @Kryptos-FR in https://github.com/stride3d/stride/pull/3028
- fix: Change the order of probing for loading native libraries by @Ethereal77 in https://github.com/stride3d/stride/pull/3033
- fix: Stride.Samples.Tests missing package reference by @Eideren in https://github.com/stride3d/stride/pull/3060
๐ง Engineering
- Migrate CI/CD from TeamCity to GitHub Actions: release workflows & WARP GPU testing (D3D11) by @xen2 in https://github.com/stride3d/stride/pull/3115
๐ฆ Assets
- feat: Xplat support for image loading and saving from memory by @Jklawreszuk in https://github.com/stride3d/stride/pull/2689
- fix: Correct image type for StandardImageHelper [#2689] by @Jklawreszuk in https://github.com/stride3d/stride/pull/3000
- feat: Runtime font loading by @VaclavElias in https://github.com/stride3d/stride/pull/2981
- fix: Set default quality flags when saving in JPEG format by @Ethereal77 in https://github.com/stride3d/stride/pull/3034
- fix: Add Assimp "LimitBoneWeights" aiPostProcessSteps by @Nicogo1705 in https://github.com/stride3d/stride/pull/3110
- docs: add asset system contributor documentation by @Kryptos-FR in https://github.com/stride3d/stride/pull/3121
- feat: Add Yes/No to all for batch asset import by @Acissathar in https://github.com/stride3d/stride/pull/3052
๐จ Build
- feat: Port Stride.Navigation native code to C# using DotRecast by @Jklawreszuk in https://github.com/stride3d/stride/pull/2987
๐ Docs
- docs: Update README.md for Visual Studio 2026 setup by @VaclavElias in https://github.com/stride3d/stride/pull/2971
- chore: Add AI section to release workflow by @VaclavElias in https://github.com/stride3d/stride/pull/3040
- docs: Tweak PR template to notify users they should mark them as draft when it makes sense by @Eideren in https://github.com/stride3d/stride/pull/3041
- docs: copilot-instructions.md - Emphasize XML doc review by @VaclavElias in https://github.com/stride3d/stride/pull/3009
- docs: add quantum contributor documentation by @Kryptos-FR in https://github.com/stride3d/stride/pull/3136
- docs: add editor contributor documentation by @Kryptos-FR in https://github.com/stride3d/stride/pull/3137
- docs: add ModxVoldHunter as a contributor for code by @allcontributors[bot] in https://github.com/stride3d/stride/pull/3139
- docs: add C0dingSteve as a contributor for code by @allcontributors[bot] in https://github.com/stride3d/stride/pull/3140
- docs: add MEEMexe as a contributor for code by @allcontributors[bot] in https://github.com/stride3d/stride/pull/3141
- docs: add ferafiks as a contributor for code by @allcontributors[bot] in https://github.com/stride3d/stride/pull/3142
- docs: add Kreblc3428 as a contributor for code by @allcontributors[bot] in https://github.com/stride3d/stride/pull/3143
- docs: add Acissathar as a contributor for code by @allcontributors[bot] in https://github.com/stride3d/stride/pull/3144
- docs: add default value remarks to CollidableComponent by @VaclavElias in https://github.com/stride3d/stride/pull/3214
๐ ๏ธ GameStudio
- fix: Presentation, remove false-positive prone exception by @Eideren in https://github.com/stride3d/stride/pull/2886
- Refactoring changes in Stride.GameStudio 2 by @Jklawreszuk in https://github.com/stride3d/stride/pull/2970
- fix: VS workload detection logic for iOS and Android workloads on modern VS by @JeroMiya in https://github.com/stride3d/stride/pull/3022
- feat: Prefer loading projects with *.sdpkg above other executables by @Eideren in https://github.com/stride3d/stride/pull/3044
- fix: Tooltip offset when using the UI editor's DragWindow by @Acissathar in https://github.com/stride3d/stride/pull/3107
- [GameStudio] FIX for [#1913] - Make "Add Component" button functional with multiple entities selected by @luca-domenichini in https://github.com/stride3d/stride/pull/3089
- Fix editor crash due to AssetViewModel.TypeDisplayName being null by @Basewq in https://github.com/stride3d/stride/pull/3150
- feat: Include asset name when logging asset-related issues by @Eideren in https://github.com/stride3d/stride/pull/3202
๐จ Graphics
- feat: Convert from SharpDX to Silk.NET by @Ethereal77 in https://github.com/stride3d/stride/pull/1715
- chore: Updated Vortice.Vulkan package to the latest version 2.1.2 -> 3.0.3 by @Feralnex in https://github.com/stride3d/stride/pull/2991
- Revert "Rendering: Added missing override in ShadowMap shaders" by @Eideren in https://github.com/stride3d/stride/pull/3038
- fix: null checking in IndexBufferBinding equals operator by @johang88 in https://github.com/stride3d/stride/pull/3078
- fix: D3D12/Vulkan software rendering CI (incl. barrier rewrite and validation fixes) by @xen2 in https://github.com/stride3d/stride/pull/3122
- chore: Remove OpenGL graphics API by @xen2 in https://github.com/stride3d/stride/pull/3069
โ Math
- fix: TransformComponent.SetWorld rotation multiplication order by @rafzi in https://github.com/stride3d/stride/pull/3087
โ๏ธ Physics
- fix: Bepu transformation for bodies children of bodies by @Eideren in https://github.com/stride3d/stride/pull/3013
- fix: Model collision issues with more complex meshes by @Eideren in https://github.com/stride3d/stride/pull/3036
- chore: Update BepuPhysics to 2.5.0-beta.27 by @Nicogo1705 in https://github.com/stride3d/stride/pull/3049
- fix: Crash when adding bepu's DebugRenderComponent in editor by @Nicogo1705 in https://github.com/stride3d/stride/pull/3050
- fix: Carry MicroThread's execution context during BepuSim's NextUpdate and AfterUpdate by @Eideren in https://github.com/stride3d/stride/pull/3092
- chore: Update BepuPhysics to 2.5.0-beta.28 by @Nicogo1705 in https://github.com/stride3d/stride/pull/3112
- feat: Rework CharacterController based on Bepu's by @Eideren in https://github.com/stride3d/stride/pull/3195
๐ Samples
- feat: Add a new template: 2D Platformer by @D4rkDuck in https://github.com/stride3d/stride/pull/3042
- fix: Platformer2D sample, enable alpha cutoff. by @MsEpsilon in https://github.com/stride3d/stride/pull/3098
๐ Serialization
- fix: YAML, Add deserialization Handler for DeletedKeyWithId by @Eideren in https://github.com/stride3d/stride/pull/3203
๐ฅ๏ธ UI
- fix: Misaligned Caret and selection box for EditText + refactor SpriteFont glyph drawing logic by @Eideren in https://github.com/stride3d/stride/pull/3058
- feat: Open event routing for multi-user interfaces by @Eideren in https://github.com/stride3d/stride/pull/3057
- fix: Update Transformation Tooltip gizmo to have transparent background property so hit registration matches highlighting by @Acissathar in https://github.com/stride3d/stride/pull/3059
- fix: Replace static FocusedElement and more proactive UI service availability by @Eideren in https://github.com/stride3d/stride/pull/3056
- fix: Multi stage and render-group UI input by @Eideren in https://github.com/stride3d/stride/pull/3176
๐ค AI
- chore: DotRecast update to 2025.2.1 by @Doprez in https://github.com/stride3d/stride/pull/3025
๐ช Other Changes
- refactor: Remove unused tools by @Jklawreszuk in https://github.com/stride3d/stride/pull/2992
- perf: Optimize MSBuild project loading and dependency handling by @laske185 in https://github.com/stride3d/stride/pull/2932
- docs: Added license by @Doprez in https://github.com/stride3d/stride/pull/3007
- fix: Stop failing to open project due to duplicate package references. by @Doprez in https://github.com/stride3d/stride/pull/2998
- chore: removed expectedly ignored vs directory by @D4rkDuck in https://github.com/stride3d/stride/pull/3011
- [fix] Fixed PvrttTexLib implementation which caused Android game projects build to fail by @Feralnex in https://github.com/stride3d/stride/pull/3070
- [Video] Drops dependency to SharpDX.MediaFoundation using Microsoft.Windows.CsWin32 by @azeno in https://github.com/stride3d/stride/pull/3032
- refactor: Remove unused tools, Update Stride.PublicApiCheck by @Jklawreszuk in https://github.com/stride3d/stride/pull/2994
- Remove BuildEngine project by @Jklawreszuk in https://github.com/stride3d/stride/pull/2208
- [Build] fix: Improve
StridePlatformdetermination accuracy by @ds5678 in https://github.com/stride3d/stride/pull/3075 - fix: Many Stride build warnings by @ds5678 in https://github.com/stride3d/stride/pull/3076
- AssemblyProcessor refactor by @xen2 in https://github.com/stride3d/stride/pull/3091
- Allow to opt-out of loading shaders from original location by @azeno in https://github.com/stride3d/stride/pull/3105
- fix vs2026 cant compile by @Redwarx008 in https://github.com/stride3d/stride/pull/3093
- Fix compiling small textures by @Basewq in https://github.com/stride3d/stride/pull/3125
- perf: use ArrayPool for temporary buffers where useful by @steveberdy in https://github.com/stride3d/stride/pull/3079
- chore: Bump freetype to 2.13.3 (with new platforms) by @xen2 in https://github.com/stride3d/stride/pull/3129
- fix: clear stale pixels around font atlas glyphs to prevent bleeding by @xen2 in https://github.com/stride3d/stride/pull/3131
- Linux build and CI by @xen2 in https://github.com/stride3d/stride/pull/3127
- Parallel build by @xen2 in https://github.com/stride3d/stride/pull/3133
- sdk: parallel-safe AssemblyProcessor copy by @xen2 in https://github.com/stride3d/stride/pull/3155
- Samples screenshot regression by @xen2 in https://github.com/stride3d/stride/pull/3158
- ci: ParallelBuildAuditor โ detect property-leak duplicate builds by @xen2 in https://github.com/stride3d/stride/pull/3160
- sdk: auto-detect StrideNativeBuildMode by @xen2 in https://github.com/stride3d/stride/pull/3161
- GameStudio screenshot regression pipeline by @xen2 in https://github.com/stride3d/stride/pull/3162
- Ci main refactor + new
/testchatops bot by @xen2 in https://github.com/stride3d/stride/pull/3164 - sdk: strip graphics-API-specific native packages from consumer bin/ by @xen2 in https://github.com/stride3d/stride/pull/3153
- [Tests] fix: Paths are case sensitive on Linux by @Jklawreszuk in https://github.com/stride3d/stride/pull/3152
- fix: Recompile spritesheet asset and thumbnail when source file is changed by @Acissathar in https://github.com/stride3d/stride/pull/3159
- SDSL rewrite by @xen2 in https://github.com/stride3d/stride/pull/3134
- core: drop MicroThreading dep from Stride.Core.Serialization by @xen2 in https://github.com/stride3d/stride/pull/3169
- sdk/tests: filter runtimes/<rid> after GetCopyToOutputDirectoryItems by @xen2 in https://github.com/stride3d/stride/pull/3170
- Drop x86 support by @xen2 in https://github.com/stride3d/stride/pull/3181
- build: per-checkout NuGet version suffix (disambiguates parallel workโฆ by @xen2 in https://github.com/stride3d/stride/pull/3184
- macOS support + cross-platform asset pipeline by @xen2 in https://github.com/stride3d/stride/pull/3187
- Image/Texture.Load: consistent straight-alpha across platforms + AlphaLoadMode by @xen2 in https://github.com/stride3d/stride/pull/3190
- Avalonia test runner: UI revamp by @xen2 in https://github.com/stride3d/stride/pull/3189
- dotnet new template integration by @xen2 in https://github.com/stride3d/stride/pull/3192
- Build fixes + StrideDevPackages fast dev mode by @xen2 in https://github.com/stride3d/stride/pull/3196
- macOS gold via MoltenVK (real Apple GPU path) + some CompareGold improvements by @xen2 in https://github.com/stride3d/stride/pull/3198
- Android: runtime build + CI emulator tests by @xen2 in https://github.com/stride3d/stride/pull/3194
- fix: Prevent Game Studio crash when creating prefab from entities with ModelNodeLinkComponent by @w0wca7a in https://github.com/stride3d/stride/pull/3167
- [GameStudio] FIX for [#3172] - Make correct Entity rotation on offsetted subscene by @w0wca7a in https://github.com/stride3d/stride/pull/3173
- Make the engine NativeAOT / trim clean by @xen2 in https://github.com/stride3d/stride/pull/3204
- templates: dotnet new for NewGame, AddLibrary, UpdatePlatforms by @xen2 in https://github.com/stride3d/stride/pull/3210
- iOS platform support: Vulkan/MoltenVK runtime, AVFoundation media, full test suite on Simulator CI by @xen2 in https://github.com/stride3d/stride/pull/3215
- Trim repo & CI checkout sizes (LFS, sparse checkout, LLVM via NuGet) by @xen2 in https://github.com/stride3d/stride/pull/3216
- refactor: Remove unused package references from project files by @VaclavElias in https://github.com/stride3d/stride/pull/3211
- Fix sample teardown hang: drain GPU before the window is destroyed by @xen2 in https://github.com/stride3d/stride/pull/3217
- Build & release modernization by @xen2 in https://github.com/stride3d/stride/pull/3218
- Cross-platform sample regression fixes by @xen2 in https://github.com/stride3d/stride/pull/3220
- Asset compiler: load from
.sdbuildmanifests instead of walking the csproj graph by @xen2 in https://github.com/stride3d/stride/pull/3219 - CI: use labels for opt-in test suites + fork-safe vision gate by @xen2 in https://github.com/stride3d/stride/pull/3224
- Declare TargetFrameworks explicitly (drop the StrideRuntime indirection) by @xen2 in https://github.com/stride3d/stride/pull/3226
- chore: Update Silk.Net from 2.22.0 to 2.23.0 by @w0wca7a in https://github.com/stride3d/stride/pull/3126
- Build tooling & sample versioning by @xen2 in https://github.com/stride3d/stride/pull/3231
- Renamed Stride assembly to Stride.Foundation by @xen2 in https://github.com/stride3d/stride/pull/3234
- Backup modified files before upgrade by @xen2 in https://github.com/stride3d/stride/pull/3244
- stride CLI tool by @xen2 in https://github.com/stride3d/stride/pull/3240
- Migrate solutions to slnx by @xen2 in https://github.com/stride3d/stride/pull/3245
New Contributors
- @JeroMiya made their first contribution in https://github.com/stride3d/stride/pull/3022
- @D4rkDuck made their first contribution in https://github.com/stride3d/stride/pull/3011
- @ds5678 made their first contribution in https://github.com/stride3d/stride/pull/3075
- @rafzi made their first contribution in https://github.com/stride3d/stride/pull/3087
- @MsEpsilon made their first contribution in https://github.com/stride3d/stride/pull/3098
- @Redwarx008 made their first contribution in https://github.com/stride3d/stride/pull/3093
- @kjnorris1205 made their first contribution in https://github.com/stride3d/stride/pull/3118
- @luca-domenichini made their first contribution in https://github.com/stride3d/stride/pull/3089
- @steveberdy made their first contribution in https://github.com/stride3d/stride/pull/3079
- @Henr1k80 made their first contribution in https://github.com/stride3d/stride/pull/3156
- @w0wca7a made their first contribution in https://github.com/stride3d/stride/pull/3167
Full Changelog: https://github.com/stride3d/stride/compare/releases/4.3.0.2507...cli/1.0.0-beta1