Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
StereoKitTest_win32_v0.3.11.zip | 2025-06-28 | 6.9 MB | |
net.stereokit.stereokittest_netandroid-v0.3.11.apk | 2025-06-28 | 10.8 MB | |
README.md | 2025-06-28 | 1.6 kB | |
v0.3.11 source code.tar.gz | 2025-06-28 | 16.4 MB | |
v0.3.11 source code.zip | 2025-06-28 | 16.8 MB | |
Totals: 5 Items | 50.8 MB | 0 |
This is a small bugfix update!
The primary reason for this update was that the StereoKit Win32 binaries previously required the vcruntime, but didn't include a vcruntime installer. This would trip up new users during setup if they didn't have the vcruntime from another source. StereoKit and skshaderc tools now static link vcruntime on Win32, and is now tested to work out-of-the-box on Windows Sandbox!
New to StereoKit? Check out the getting started guide over on the docs site!
Changes
- Added support for binary .PLY model format, broader support for PLY vertex colors, and a fix for PLY models failing when only containing points with no faces. [#1199]
- Win32 binaries now statically link with the vcruntime, reducing external dependencies and streamlining the first time user experience.
- Fix for [#1181],
IStepper.Initialize
now gets called immediately afterSK.Initialize
if added beforeSK.Initialize
, as originally described in the docs. - Fix a crash when windows start at size 0, [#1213]
- Fix for
SK.System
to properly reflect data that changes during runtime, [#1210] - Linux window position now obeys SKSettings. [#1202]
Install or Update
Installation is via the dotnet templates and NuGet, please refer here for instructions! https://stereokit.net/Pages/Guides/Getting-Started.html
If you already have a project using StereoKit, go to Project->Manage NuGet Packages, and update to this version! Do a full rebuild of your project afterwards.