SteelMC is an independent Minecraft Java Edition server implementation written in Rust. It aims to reproduce vanilla behavior while using modern multicore processors more efficiently. Gameplay updates remain synchronous, while chunk generation, lighting, packet processing, and chunk transmission can run outside the main server tick. Players can join persistent multiplayer worlds, move, interact with blocks, manage inventories, use commands, chat, and return to previously saved areas. Its networking layer supports Java Edition authentication, encryption, compression, and protocol communication. World generation is currently its most complete system and is tested against reproducible vanilla chunks for block-level parity. SteelMC remains in pre-alpha, with incomplete survival mechanics, limited entity behavior, no plugin system, and no compatibility with Bukkit, Paper, Fabric, Forge, or NeoForge extensions.
Features
- Rust-based Minecraft Java Edition server
- Multicore chunk generation and lighting
- Persistent world loading and saving
- Authentication, encryption, and compression
- Player movement, inventories, commands, and chat
- Vanilla world-generation parity testing