Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
README.md | 2022-04-29 | 2.5 kB | |
v10.0 - Bagatelle source code.tar.gz | 2022-04-29 | 312.2 kB | |
v10.0 - Bagatelle source code.zip | 2022-04-29 | 362.7 kB | |
Totals: 3 Items | 677.3 kB | 0 |
Many cool new features this time! Thanks to all contributors! ❤
- added initial Steam Deck support
- see Steam Deck Wiki for Steam Deck specific functions
- added pretty solid, but optional steam controller controls for Steam Deck
- multiple new gamescope features and options - thanks @sonic2kk for all of them!
- change Integer Scaling flag to reflect updated gamescope code [#435]
- the default FSR strength value is now 2
- added FSR option to Gamescope
- added option for Nearest Neighbor filtering to Gamescope
- added Gamescope FSR sharpness numberbox
- added option for Steam integration with -e flag, for working around a Gamescope bug
- brand new Gamescope wiki
- added Zink support - thanks @sonic2kk for testing
- fixed Shader Repo window glitch
- removed useless Steam Deck default window resolutions
- find renamed GE proton as compatibility tool
- get correct latest GE-Proton with two-digits
- polish translation update by @Faalagorn
- multiple improvements for Mod Organizer 2 and Vortex
- custom STL proton removed as requirement for installing DotNet
- several installer enhancements
- high speed MO2 auto installation/configuration
- DotNet is not even required for MO2 (confirmation welcome) and therefore no longer installed
- MO2 can be optionally installed using innoextract (used when installed)
- both Vortex and Mod Organizer 2 install and auto-configure without any configuration on the Steam Deck
- added Side-by-Side ReShade and native support for 3D monitors (see [#443])
- added support for winesync - thanks @Moonl1ghter
- added option for creating user-customized ENV Variables
- comprehensive MangoHud re-implementation - thanks @sonic2kk for testing and the new wiki!
- fixed steamwebhelper toggle (#456) - thanks @zany130 for continous testing and reporting
- better use of absolute game exe path - helps f.e. with ReShade/Shader-Management
- added dxvk-async support
- added flatpak helper thanks @TheEvilSkeleton for working on flatpak support!