Name | Modified | Size | Downloads / Week |
---|---|---|---|
Stable Releases | 2017-06-04 | ||
Beta | 2016-08-30 | ||
Test Labs | 2016-03-08 | ||
Player Manual (PDF) | 2016-02-18 | ||
Demo | 2016-02-04 | ||
Readme.md | 2015-11-09 | 3.3 kB | |
Totals: 6 Items | 3.3 kB | 0 |
Star Story
Welcome to the download section of Star Story. At the present time you can download the demo. This demo contains a part of the game that you can play while I develop the rest of the game, once the entire game is finished, it will be uploaded here on SourceForge as well.
Trouble?
If you find any sort of trouble in the game, like bugs, spelling errors or otherwise undesirable behavior, please come to my issue tracker and report it (unless (of course) somebody else already did, or unless I already posted it myself showing that I already know about it).
Source
The source of this game can entirely be found on GitHub click here
License
The game uses the game engine LAURA II, which is by itself released under the GNU GPL v3 LAURA II has many modules imported licensed under the MPL 2.0 or the zLib license (check the source files of the modules themselves). Any third party modules used for building LAURA II remain copyrighted and licensed by the respective creators.
Security reasons forced me to keep the code contacting GameJolt closesourced, in order not to compromise GameJolt's security. The LAURA II sourcecode on GitHub will when compiled as such not support contacting GameJolt.
The story-line is property of Jeroen Petrus Broks, and the story itself and the assets depicting characters of the story may therefore only be distributed with an unmodified version of the game. The script files (Read: all files written in Lua) are in basic only allowed to be distributed with an unmodified version of the game UNLESS all references to the story-line and its characters are stripped from them, and then you may use them as a base for your own LAURA II game under the terms of the zLib license.
One thing to clear up on the GNU license of the engine
The "viral" effect of the GNU license only affects source codes or executable that need LAURA II or GNU licensed portions of it in order to be compiled. The lua files are in the GNU license considered as "the data" and thus the GNU license of LAURA II has no effect on the script files. This means that if you write your own game in LAURA II you do not have to license it under the GNU/GPL (unless you include 3rd party Lua files which are GNU licensed, of course, as then the effect takes place again). Of course if you make your own game and modify LAURA II for your own benefit, you MUST release this modified version under the GNU license as per terms of that license.
Compiling
LAURA II and it's underlying modules were written in BlitzMax which is since 2015 an open-source product. All you need is a (free) account on the official site and you can download it. In order to compile LAURA II you need Tricky's Modules which also include JCR6, GALE and Kthura. You also need the bah.volumes module written by Bruce A. Henderson, which can be downloaded here
Scripts + Assets
All scripts, graphics, audio, files, fonts, whatever, must be packed with JCR6. The tools to pack/unpack/analyze JCR6 files can be found here