Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.

Features

  • Many different Games, made just for Spring.
  • Play online, on a LAN or offline Single Player.
  • Large battles limited only by the power of your computer; support for up to 5000 units.
  • Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
  • Several camera modes, allowing for anything to be viewed from almost any angle.
  • Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
  • Complex 3rd party AIs, some of which are quite good.
  • An extremely powerful UI, designed to minimize unnecessary micromanagement.
  • Frequent additions and bugfixes.

Project Samples

Project Activity

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License

GNU General Public License version 2.0 (GPLv2)

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Additional Project Details

Operating Systems

Linux, BSD, Mac, Windows

Languages

English

Intended Audience

Advanced End Users, Developers, End Users/Desktop

User Interface

OpenGL

Programming Language

C++, Lua

Related Categories

C++ Real Time Strategy Game, C++ Game Development Frameworks, C++ Game Engines, Lua Real Time Strategy Game, Lua Game Development Frameworks, Lua Game Engines

Registered

2005-05-03