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Name Modified Size InfoDownloads / Week
Readme.txt 2013-03-25 5.5 kB
Spaxe Hilk 0.12.zip 2013-03-25 21.7 MB
Spaxe Hilk 0.11.zip 2012-09-16 21.6 MB
Spaxe Hilk 0.10.zip 2012-09-09 19.7 MB
Spaxe Hilk 0.09.zip 2012-08-29 29.1 MB
Spaxe Hilk 0.08.zip 2012-08-25 16.7 MB
Spaxe Hilk 0.07.zip 2012-08-24 16.6 MB
Totals: 7 Items   125.4 MB 0
                      Spaxe Hilk

  What is it?
  -----------

  Spaxe Hilk is a turn based multiplayer game where Marines and 
  Aliens battle it out till death. It's loosely based upon the 
  boardgame Space Hulk by Games Workshop. The objective of the 
  game can vary per mission. Spaxe Hilk supports from 2 till 
  theoretically unlimited players (mission depended).

  The Latest Version
  ------------------

  Details of the latest version can be found on the Spaxe Hilk
  project page under https://sites.google.com/site/spaxehilk/.

  Documentation
  -------------

  The most up-to-date documentation can be found at
  https://sites.google.com/site/spaxehilk//.

  Installation
  ------------

  Requirments:
   - Java 1.7.0_17 or higher
	 http://java.com/en/download/index.jsp
  
  Extract the SpaxeHilk.zip to any desired directory.

  Optional: Change your resolution in the file game.properties 
  in the /etc/ directory by editing it with a text editor
  like Notepad on Windows. 


  Changelog
  ---------

Version 0.12
  - Redid lots of the interior works, might have introduced some bugs...
  - Fixed bug on Linux where sergeants wouldn't be animated
  - Fixed bug when loading maps
  - And probably fixed some other bugs in the meanwhile ;)
  - Marines are now able to close Alien start positions
  - Started work on objectives screen (not enabled yet)
  - Started work on end game screen (not enabled yet either)


Version 0.11
  - Removed Textual feedback on attacking/defending
  - Pathfinding
  - Animations!
     - Walking: Marine, Flamer, Sergeant, Alien
     - Melee:  Sergeant, Alien
  - Bullets flying around! 
  - Blip reduced in size
  - Fixed: Cancel overwatch button after walking
  - Fixed: Cancel overwatch didn't synchronize
  - Probably some other stuff I can't remember anymore

Version 0.10
  - Select your colour at start of game
  - New art for almost everything
  - Fixed a overwatch bug
  - Attack ground with certain weapons (flamers)
  - New victory conditions (Burn certain tiles)
  - New map with where marines have to burn an alien egg chamber
  - New end game menu
  - Auto panning to start position
  - Cleaned up/Removed lots of stuff that wasn't used anymore
  - Textual feedback on attacking/defending


Version 0.09
  - Lan game finder
  - Ingame chat
  - Sounds 
  - Music
  - Options screen

Version 0.08
  - Concurrency problems when registering agent movement. Lookes solved by using ConcurrentLinkedQueue instead of a LinkedList
  - Deselect problems while turning
  - Flamer could "kill" flames with another attack, thereby producing errors

  - Colour coded starting positions (colour of start position matches your marine/alien colours)
  - A big 5 player map, best played FFA for the most mayhem 

  Version 0.07
  - Marine placement
  - New marines
      o Sergeant
      o Flamer
  - New Objective on map
      o Reach certain places
  - Player colours (see who owns what marine)
  - Flamethrowers burn those nasty aliens to a crisp (or your fellow spacemarines) 
  - Area of attack damage, for flamers and grenades
  - Ability for marines to add to CP pool as an example the sergeant gives you 2 extra CP 
  - Placement menu with information on the type of marines etc. 
  - Info menu
  - Lots of bugfixes

  Version 0.06
  - Fixed lots of ingame GUI bugs (buttons not showing up properly, and not disabeling when they should)
  - Fixed a bug with selection, was first based on faction (marines/aliens), now based on player ID
  - Added Alien counter to Blips, as alien player you can now see how many aliens there are within a Blip

  Version 0.05
  - End turn button
  - Rotate/Finish rotate buttons
  - Overwatch/Cancel overwatch buttons (Marines)
  - Insert Aliens button (Blips)


  Version 0.04
  - Client joining crashed when no gamemode had yet been filled in
  - Crash during insertion of Aliens due to unselecting previous Alien, even though nothing was selected
  - Alien and door problems (needs some extra testing)

  Version 0.03
  - Lots of GUI components
      o Connecting
      o Setting up game/selecting map
      o Selecting game mode
  - The first gamemode!
      o Slaugther mode is just deathmatch, Marines lose when they run out of points and Aliens lose when x number of them get killed 
      o This should work in teamgame, even if Marines team up with Aliens
  - A nice black endgame screen (yes this still has to be filled with detailed info on who lost and won etc :) )

  Version 0.02
  - Doors (acting as barriers)
  - Overwatch for marines
  - Bug fixes from previous version like rotation of Aliens
  - Map movement with arrow keys
  - Team play (set up teams in setting files)
  - More then 2 players ingame (there is a 3 player map included) and I would recommend these client settings for a third player (and it's   - important that in all settings the map is changed to map=data/maps/sh2.tmx):

  Version 0.01:
  - Initial release


  Licensing
  ---------

  Please see the file called License.txt.

  Spaxe Hilk makes use of:
  Slick2D - http://slick.cokeandcode.com
  TWL - http://twl.l33tlabs.org/ 
  Music - www.nosoapradio.us
  Sounds - http://www.freesound.org/
  Current graphics used are from Space Hulk 3E Tileset - http://www.warseer.com/forums/showthread.php?217976-Space-Hulk-3E-Tileset
Source: Readme.txt, updated 2013-03-25