SpartanPort is an unofficial PC port of God of War III Remastered (PlayStation 4) for Windows 10/11 and Linux (experimental AppImage).

No game files are included. You need a dump from your own PS4 (tested: CUSA01623 and CUSA01715, versions 01.00 and 01.02). This project is not affiliated with or endorsed by Sony Interactive Entertainment or Santa Monica Studio. God of War is a trademark of Sony Interactive Entertainment.

Formerly gow3_pc. Updating from 2.5.0 through the launcher keeps your saves and settings: on the first start, the game settings (gow3.ini), the launcher settings and, on Linux, the data folder (~/.local/share/gow3) are copied to their new names. The old files stay where they were, and existing shortcuts keep working. On Linux, the AppImage is now spartanport-x86_64.AppImage: update Steam launch options that use the old file name.

Features

  • Opening, menus, video cutscenes (H.264) and gameplay
  • Audio: music, voices and effects (ATRAC9 and MP3).
  • Controller (DualSense, Xbox and others, through SDL3) and keyboard at the same time, both remappable.
  • In-game button icons (opt-in, off by default): the PlayStation button icons in the game can show your controller's, Xbox or Nintendo ones, or the keyboard keys you play with (Game page, Controls).
  • Saving and loading: the save list is shown on screen, as on the PS4. Autosave works too. The launcher backs the saves up before every start.
  • Patches: render resolution of 480p, 720p, 900p, 1440p, 1800p or 4K, corrupted texture fix and skip videos with the X button (community); engine frame rate of 120 FPS (kvicken), 100 FPS (for 100 Hz displays), 144 FPS (for 144 Hz displays) or 240 FPS (adapted by Felipe Prado).
  • Ultrawide (beta): 21:9, 32:9 and 16:10 render resolutions (3440x1440 tested) with a wider field of view instead of a zoomed-in picture, built in: choose one in Render resolution, where every size shows its exact resolution and aspect ratio.
  • Background shader compilation: saved pipelines load and compile in the background while you play. Stutters, missing effects during compilation and temporary FPS drops can still occur; startup time depends on the cache, graphics driver and CPU
  • Launcher in the game's colors, with selectable languages and English fallback: five pages (Home, Graphics, Performance, Game, Advanced) and a Save button for pending changes; quick settings on the home page, graphics, performance, game folder and save backups, patches, mods (order, presets and conflicts), controls with PlayStation or Xbox button icons, updates and diagnostics.
  • In-game menu (Insert on the keyboard, R3+L2 on the controller), with four tabs
  • Image: display mode (windowed, borderless, fullscreen), VSync and RCAS sharpening.
  • Performance: frame rate limit (30 to unlimited), frames queued, background shader compiling; render resolution, engine frame rate and GPU readback options apply with one "Apply and restart" button.
  • Overlay: a performance overlay with FPS, frametime, upscaler, GPU (name and use), CPU, RAM and VRAM, each optional, with font size, corner, background opacity and layout. The numbers are the game's own use, not the whole system's.

Project Samples

Project Activity

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Categories

Games

License

GNU General Public License version 3.0 (GPLv3)

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  • SpartanPort 2.7.0
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Additional Project Details

Operating Systems

Linux, Mac, Windows

Languages

Brazilian Portuguese, English, Spanish

Registered

1 day ago