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Simple Quake Launcher Readme

PREAMBLE:
One day I've got tired of editing .bat files to launch Quake maps. I went online to find a Quake map launcher similar to ZDL (http://zdoom.org/wiki/ZDL). I haven't found anything usable (Quake Injector is a bit too cumersome for my tastes...), so I decided to make one myself. 


FEATURES:
- Small and easy to use.
- No Internet connection required.
- Can detect maps in folders, PAK and PK3 files.
- Displays map titles ("message" worldspawn key).
- Can run a random map from a random mod at random skill.


INSTALLATION:
Extract SQLauncher.exe into your Quake directory.


SYSTEM REQUIREMENTS:
Microsoft .Net Framework 3.5. You can get it here: http://www.microsoft.com/download/en/details.aspx?id=25150
NOTICE: if you already have .Net Framework 4.0 or newer installed, you'll still need to install 3.5 version, because newer versions are not backwards compatible with it!


CHANGELOG:
v1.10: Fixed long startup times when Quake directory contained lots of maps/mods.
       Map titles are now displayed more accurately.
       Map titles from BSP2/2PSB maps are now displayed.

v1.09: Fixed: application window looked blurry when using high-DPI display settings.

v1.08: Fixed: "skill" parameter must go before "map" parameter.

v1.07: Fixed a crash when trying to read a file with "Read-only" attribute.

v1.06: Changed "Quoth" checkbox into "Base Game" drop-down, which allows you to choose between Quake, Quoth, Nehahra and 2 official map packs.
       Added "Refresh" buttons to Games and Maps lists.
       Fixed incorrect map name when trying to launch a random map from a given mod.
       Engine and mod folder are now checked for existence before launching.
       Some improvements in application logic.

v1.05: Screen resolution can now be picked.
       Fixed a couple of bugs related to mod names with spaces in them.
       
v1.04: Mods in subfolders are now detected (e.g. "Quake/mods/func_mapjam2" will now be detected).
       PAK files: maps located in subfolders inside of "maps" folder are no longer added to the maps list.
       "-game" parameter is now added for Quoth and Nehahra mods alongside with "-quoth" / "-nehahra" flags.
       "-game" parameter is now added when an official map pack is located in a subfolder inside of Quake folder.   
       Possibly fixed a crash related to text buffer overflow when parsing a map's entities.
       
v1.03: Map titles (a map's "message" worldspawn key) are now shown in the "Maps" drop-down.
       Added special handling for hipnotic, rogue, quoth and nehahra mods (based solely on folder names).
       PK3 files are now scanned for maps.
       
v1.02: The last map in the "Maps" list was selected instead of a required map when trying to guess the start map.
       Duplicate maps are no longer shown in the "Maps" list even if a mod (e.g. Nehahra) contains duplicate maps.                      

v1.01: You can now play a random map from a random mod at random skill.
       Folders without maps are no longer shown in the "Game" drop-down.
Source: SQL_Readme.txt, updated 2017-08-27