| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| SQL_Readme.txt | 2017-08-27 | 3.1 kB | |
| SQLauncher_1.10.zip | 2017-08-27 | 24.6 kB | |
| Totals: 2 Items | 27.8 kB | 8 |
Simple Quake Launcher Readme
PREAMBLE:
One day I've got tired of editing .bat files to launch Quake maps. I went online to find a Quake map launcher similar to ZDL (http://zdoom.org/wiki/ZDL). I haven't found anything usable (Quake Injector is a bit too cumersome for my tastes...), so I decided to make one myself.
FEATURES:
- Small and easy to use.
- No Internet connection required.
- Can detect maps in folders, PAK and PK3 files.
- Displays map titles ("message" worldspawn key).
- Can run a random map from a random mod at random skill.
INSTALLATION:
Extract SQLauncher.exe into your Quake directory.
SYSTEM REQUIREMENTS:
Microsoft .Net Framework 3.5. You can get it here: http://www.microsoft.com/download/en/details.aspx?id=25150
NOTICE: if you already have .Net Framework 4.0 or newer installed, you'll still need to install 3.5 version, because newer versions are not backwards compatible with it!
CHANGELOG:
v1.10: Fixed long startup times when Quake directory contained lots of maps/mods.
Map titles are now displayed more accurately.
Map titles from BSP2/2PSB maps are now displayed.
v1.09: Fixed: application window looked blurry when using high-DPI display settings.
v1.08: Fixed: "skill" parameter must go before "map" parameter.
v1.07: Fixed a crash when trying to read a file with "Read-only" attribute.
v1.06: Changed "Quoth" checkbox into "Base Game" drop-down, which allows you to choose between Quake, Quoth, Nehahra and 2 official map packs.
Added "Refresh" buttons to Games and Maps lists.
Fixed incorrect map name when trying to launch a random map from a given mod.
Engine and mod folder are now checked for existence before launching.
Some improvements in application logic.
v1.05: Screen resolution can now be picked.
Fixed a couple of bugs related to mod names with spaces in them.
v1.04: Mods in subfolders are now detected (e.g. "Quake/mods/func_mapjam2" will now be detected).
PAK files: maps located in subfolders inside of "maps" folder are no longer added to the maps list.
"-game" parameter is now added for Quoth and Nehahra mods alongside with "-quoth" / "-nehahra" flags.
"-game" parameter is now added when an official map pack is located in a subfolder inside of Quake folder.
Possibly fixed a crash related to text buffer overflow when parsing a map's entities.
v1.03: Map titles (a map's "message" worldspawn key) are now shown in the "Maps" drop-down.
Added special handling for hipnotic, rogue, quoth and nehahra mods (based solely on folder names).
PK3 files are now scanned for maps.
v1.02: The last map in the "Maps" list was selected instead of a required map when trying to guess the start map.
Duplicate maps are no longer shown in the "Maps" list even if a mod (e.g. Nehahra) contains duplicate maps.
v1.01: You can now play a random map from a random mod at random skill.
Folders without maps are no longer shown in the "Game" drop-down.