Name | Modified | Size | Downloads / Week |
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ReadMe.txt | 2016-03-04 | 2.3 kB | |
SharpQuake_1_3_bin_win_x86.zip | 2016-03-04 | 1.1 MB | |
SharpQuake_1_2_bin_win_x86.zip | 2014-11-14 | 781.8 kB | |
SharpQuake_1_1_bin_win_x86.zip | 2011-01-15 | 781.1 kB | |
SharpQuake_1_0_bin_win_x86.zip | 2010-12-28 | 780.8 kB | |
Totals: 5 Items | 3.4 MB | 2 |
SharpQuake 1.3 release notes -------------------------------------------------------------------------------- Building and running -------------------------------------------------------------------------------- To build project successfully, define correct reference to OpenTK library (see References). To build with Windows-related stuff add _WINDOWS symbol to "Conditional Compilation Symbols" (there must be already defined GLQUAKE and QUAKE_GAME symbols). On x64 platforms select x86 as a Platform. To run from any folder except Quake's one add -basedir switch and correct path to your directory of Quake (for example, if Quake is installed in C:\Games\Quake): SharpQuake.exe -basedir C:\Games\Quake To run from IDE go to the Project Properties -> Debug tab -> Start Options. In "Command line arguments" edit box add -basedir switch and correct path to your directory of Quake (for example, if Quake is installed in C:\Games\Quake): -basedir C:\Games\Quake To run in windowed mode add -window command line switch. If you have original mod packs (from Rogue or/and from Hipnotic) run them with appropriate switch: -rogue or -hipnotic All mentioned switches are original GLQuake's switches, so please see the docs for details. -------------------------------------------------------------------------------- Notes -------------------------------------------------------------------------------- 1) If mouse is not working in windowed mode, please check value of cvar _windowed_mouse - this should be "1". For example, Steam version of Quake have autoexec script which resets this to 0. -------------------------------------------------------------------------------- Fixed bugs -------------------------------------------------------------------------------- 1) Audio initialization bug: sometimes program starts without sound and (with developer=1) there is a 3 messages in console: UnlockBuffer: No free buffers! UnlockBuffer: No free buffers! UnlockBuffer: No free buffers! 2) Wrong index returned by String.IndexOf () in ProgsEdict.cs on Linux (reported by Miguel G L): For example, on Linux String.IndexOf() returns an index "offset = 6633" in the case of Windows "offset = 6632". The correct value is 6632 3) OpenTK version updated to 1.1 Enjoy!