Download Latest Version sharpemu-0.0.7-pulse-win-x64.zip (65.0 MB) Google Add to Preferred Sources
Home / v0.0.6-mono
Name Modified Size InfoDownloads / Week
Parent folder
sharpemu-0.0.6-mono-linux-x64.tar.gz 2026-10-18 66.4 MB
sharpemu-0.0.6-mono-osx-x64.tar.gz 2026-10-18 77.2 MB
sharpemu-0.0.6-mono-win-x64.zip 2026-10-18 64.5 MB
README.md 2026-10-18 6.7 kB
SharpEmu v0.0.6-mono source code.tar.gz 2026-10-18 20.5 MB
SharpEmu v0.0.6-mono source code.zip 2026-10-18 21.6 MB
Totals: 6 Items   250.3 MB 12

Automated SharpEmu v0.0.6-mono build for commit ea47b98.

Changes since v0.0.5-nexus-release.2

  • [GPU] Align linear color target pitch like linear textures (#1063) (289f090)
  • [GUI] improve library tile collection and acceleration fixes (0af8dce)
  • [SharpEmu] Add bundled demo game (#1072) (f322668)
  • [Kernel] Keep oversized reservations at the guest's hint and sign-extend user event ids (#1073) (46a7d3a)
  • [HLE] Savedata and np fixes (#1080) (4d56978)
  • [Demo] remove bg music from bundled demo (a298369)
  • Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation (c7bbb09)
  • [GUI] French: add missing Library.View strings and polish translation (#1056) (61697fa)
  • Run and pack ZArchive (.zar) game archives (#1085) (ae406fc)
  • Fix/des render thread regression (#1086) (28c922c)
  • fix(json): iterate sce::Json::Array values (#1087) (b307b2f)
  • fix(agc): implement sceAgcGetGsOversubscription (#1083) (7ebf642)
  • fix(vk): create the bindless image heap at device setup (#1088) (682ad29)
  • Revert "Fix/des render thread regression (#1086)" (#1091) (1576890)
  • Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" (3f84f59)
  • Render pipeline throughput (#1082) (2838b25)
  • [HLE/GPU] Boot and render Neptunia ReVerse (PPSA02721) (#1090) (1f4425b)
  • [GUI] Added cross-platform playback menu music and title music volume control (85393c2)
  • feat(np, gui): trophy unlocks, trophy lists and unlock notification (#1089) (5052fae)
  • [CPU/Audio] Fix crackling audio in usleep-paced audio loops (#1098) (ef73fe4)
  • fix(gui): always save packed archives as .zar and offer deletion only after a verified pack (#1099) (d6ef6aa)
  • Revise README for clarity and updated information (ca500a2)
  • feat(hle): new exports from [#926] that change nothing else (#1093) (fd59352)
  • fix(pad): give each new touchpad contact its own touch id from [#926] (#1094) (c60b57a)
  • fix(acm): clear reverb outputs from [#926] (#1095) (d113a37)
  • fix(media): movie, audioout and videodec2 fixes from [#926] (#1101) (3172d7c)
  • fix(gui): list the trophies of .zar games from their cache folder (#1105) (81bb204)
  • Gui optimizations (#1107) (80e81c9)
  • [Media] Update FFmpeg runtime with native Opus support (281e4c1)
  • [Audio] Add native FFmpeg Opus decoding (57b1358)
  • [AJM] Decode Opus streams and report codec sidebands (660df73)
  • [AJM] Implement resampling control and information exports (8ecea16)
  • [GPU] Define pixel shader private address registers (a02bf40)
  • [GPU] Track pixel shader user data and auxiliary table addresses (cc14ce8)
  • [VideoOut] Add WQHD output resolution detection export (22c86ef)
  • [Tests] Cover native Opus, resampling and pixel shader registers (8bb85e0)
  • Alpha2plus - Mesh shader compilation (#1061) (9e19412)
  • [VideoOut] Ignore AMD mesh output granularity (#1109) (ac5991b)
  • Gt7 fixes (#1110) (b9fefb9)
  • chore: bump version to 0.0.6-mono (#1111) (ea47b98)

Full changelog: https://github.com/sharpemu/sharpemu/compare/v0.0.5-nexus-release.2...v0.0.6-mono

Source: README.md, updated 2026-10-18