| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| sharpemu-0.0.6-mono-linux-x64.tar.gz | 2026-10-18 | 66.4 MB | |
| sharpemu-0.0.6-mono-osx-x64.tar.gz | 2026-10-18 | 77.2 MB | |
| sharpemu-0.0.6-mono-win-x64.zip | 2026-10-18 | 64.5 MB | |
| README.md | 2026-10-18 | 6.7 kB | |
| SharpEmu v0.0.6-mono source code.tar.gz | 2026-10-18 | 20.5 MB | |
| SharpEmu v0.0.6-mono source code.zip | 2026-10-18 | 21.6 MB | |
| Totals: 6 Items | 250.3 MB | 12 | |
Automated SharpEmu v0.0.6-mono build for commit ea47b98.
Changes since v0.0.5-nexus-release.2
- [GPU] Align linear color target pitch like linear textures (#1063) (
289f090) - [GUI] improve library tile collection and acceleration fixes (
0af8dce) - [SharpEmu] Add bundled demo game (#1072) (
f322668) - [Kernel] Keep oversized reservations at the guest's hint and sign-extend user event ids (#1073) (
46a7d3a) - [HLE] Savedata and np fixes (#1080) (
4d56978) - [Demo] remove bg music from bundled demo (
a298369) - Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation (
c7bbb09) - [GUI] French: add missing Library.View strings and polish translation (#1056) (
61697fa) - Run and pack ZArchive (.zar) game archives (#1085) (
ae406fc) - Fix/des render thread regression (#1086) (
28c922c) - fix(json): iterate sce::Json::Array values (#1087) (
b307b2f) - fix(agc): implement sceAgcGetGsOversubscription (#1083) (
7ebf642) - fix(vk): create the bindless image heap at device setup (#1088) (
682ad29) - Revert "Fix/des render thread regression (#1086)" (#1091) (
1576890) - Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" (
3f84f59) - Render pipeline throughput (#1082) (
2838b25) - [HLE/GPU] Boot and render Neptunia ReVerse (PPSA02721) (#1090) (
1f4425b) - [GUI] Added cross-platform playback menu music and title music volume control (
85393c2) - feat(np, gui): trophy unlocks, trophy lists and unlock notification (#1089) (
5052fae) - [CPU/Audio] Fix crackling audio in usleep-paced audio loops (#1098) (
ef73fe4) - fix(gui): always save packed archives as .zar and offer deletion only after a verified pack (#1099) (
d6ef6aa) - Revise README for clarity and updated information (
ca500a2) - feat(hle): new exports from [#926] that change nothing else (#1093) (
fd59352) - fix(pad): give each new touchpad contact its own touch id from [#926] (#1094) (
c60b57a) - fix(acm): clear reverb outputs from [#926] (#1095) (
d113a37) - fix(media): movie, audioout and videodec2 fixes from [#926] (#1101) (
3172d7c) - fix(gui): list the trophies of .zar games from their cache folder (#1105) (
81bb204) - Gui optimizations (#1107) (
80e81c9) - [Media] Update FFmpeg runtime with native Opus support (
281e4c1) - [Audio] Add native FFmpeg Opus decoding (
57b1358) - [AJM] Decode Opus streams and report codec sidebands (
660df73) - [AJM] Implement resampling control and information exports (
8ecea16) - [GPU] Define pixel shader private address registers (
a02bf40) - [GPU] Track pixel shader user data and auxiliary table addresses (
cc14ce8) - [VideoOut] Add WQHD output resolution detection export (
22c86ef) - [Tests] Cover native Opus, resampling and pixel shader registers (
8bb85e0) - Alpha2plus - Mesh shader compilation (#1061) (
9e19412) - [VideoOut] Ignore AMD mesh output granularity (#1109) (
ac5991b) - Gt7 fixes (#1110) (
b9fefb9) - chore: bump version to 0.0.6-mono (#1111) (
ea47b98)
Full changelog: https://github.com/sharpemu/sharpemu/compare/v0.0.5-nexus-release.2...v0.0.6-mono