Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
BIG Fonts, Token golfing+optimisations + #include for engine lib source code.tar.gz | 2021-09-19 | 170.4 kB | |
BIG Fonts, Token golfing+optimisations + #include for engine lib source code.zip | 2021-09-19 | 180.6 kB | |
README.md | 2021-09-19 | 1.2 kB | |
Totals: 3 Items | 352.2 kB | 0 |
New Features
- [x] Added BIG font support for
print_line()
- [x] Reduced token usage, thanks to @sparr's token golf + optimizing efforts 🙏
- [x] More code-tidying & token reduction of the core engine
- [x] lmproved
scumm8.p8
's "template" game - added other char to talk to, items to pickup, etc. for quick testing/reference - [x] Reinstated
Monkey Island"Thimbleweed Island" mini-game (when USE-ing the Computer) ingame.p8
Fixes
- [x] Fixed ability to cancel/overwrite UI commands
- [x] Fixed "face opp dir" code and cutscene end
- [x] Added missing luamin exclusions (for "doors")
- [x] Fixed default action logic (e.g. open/close) when needs to "walkto" beforehand
- [x] Fixed "use" positioning
Noteworthy/Breaking Changes
- [x] Now using latest main picotool branch (no longer using scumm-8 fork) - as latest
luamin
now supports passing of "exclude" list. Scumm-8's picotool fork will be archived, as no longer required (+very old!) - [x] Now uses
#include
for engine lib in\src
files + build merges dist output into new code "tab" (but can now also use#include
in your own games too - esp. for multi-cart, all share same lib!)