Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
Depth _Auto-Scaling_, Skip Dialog _ much more! source code.tar.gz | 2018-08-07 | 82.8 kB | |
Depth _Auto-Scaling_, Skip Dialog _ much more! source code.zip | 2018-08-07 | 92.7 kB | |
README.md | 2018-08-07 | 1.5 kB | |
Totals: 3 Items | 176.9 kB | 0 |
New Features
- [x] Fake 3D depth "auto-scaling" of Actors (affects size and walk speed to simulate distance)
- [x] Now made "Scale" an Actor/Obj property
- [x] Actor path-finding now more precisely walks to target point
- [x] Added offset X,Y position for talking overlay sprites
- [x] Actors and Objects can now have animations (via
do_anim()
) - [x] Can now specify default verb for clicking on inventory items (e.g. LOOK-AT)
- [x] Skip current dialog (left-click/Z)
- [x] Skip cutscene (right-click/X)
- [x] Added UI settings properties (for easy custom UI theming)
Fixes
- [x] Fixed "Walking to Object, then clicking diff Verb does latter"
- [x] Fixed "USE" display (and also sample Game "bucket" logic)
- [x] Fixed hover obj display when executing
- [x] Fixed error if specify invalid sprite state
- [x] Fixed issue for actors without walk anims (defaults to "idle" anim)
Noteworthy/Breaking Changes
- [x] Auto-depth actor scaling is now on by default
- [x] New UI settings properties must be set on game start-up
- [x] Refactored
do_anim()
function'sanim_face
param is nowface_towards
- [x] Token count and character count have increased a lot as a result of the above changes - meaning less space for actual game content. However, you could always try spanning games across multiple carts, like I just did with my game: "CODE-8"
- [x]
enable_mouse
property removed - now always on by default