Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
Fixed VideoNode position + Fixed AugmentedFaceNode crash + Reusable cameraTextureId source code.tar.gz | 2021-12-22 | 253.6 MB | |
Fixed VideoNode position + Fixed AugmentedFaceNode crash + Reusable cameraTextureId source code.zip | 2021-12-22 | 254.3 MB | |
README.md | 2021-12-22 | 816 Bytes | |
Totals: 3 Items | 507.9 MB | 0 |
- Fixed wrong positioning of a VideoNode (#217)
- The VideoNode is now centered and above a ParentNode
- Added a new flag to enable a look to camera feature
- With the function call
setRotateAlwaysToCamera(boolean rotateAlwaysToCamera)
, the VideoNode will always look to the Camera (the user). - The best effect can be achieved with a Video shown on a Plane. It is not very practical with ChromaKey Videos.
- Fixed AugmentedFaceNode crash
- The augmented face node can now also being used with a model without skeleton/bones for positioning parts
- Made arSceneView.cameraTextureId public
- You can now reuse it on another SceneView CameraNode or directly with a SurfaceView
- Added a lot of docs around LightEstimation which explains different usages
- Please read it :wink: