Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
Linux desktop.tar.gz | 2020-05-31 | 1.3 MB | |
Linux desktop.zip | 2020-05-31 | 1.7 MB | |
README.md | 2020-05-31 | 882 Bytes | |
SanAndreasUnity-3.2-windows.zip | 2019-10-11 | 21.5 MB | |
SanAndreasUnity-3.2.apk | 2019-10-11 | 18.2 MB | |
SanAndreasUnity-3.2-linux.zip | 2019-10-11 | 23.2 MB | |
Totals: 6 Items | 65.9 MB | 0 |
First release that includes build for Linux desktop.
Changelog:
-
remove unused asset packages added by Unity
-
SFX sounds fully supported (removed file for SFX timings)
-
don't disable vehicle's rigid body on clients (should result in better vehicle sync)
-
GXT can be imported (temporarly disabled)
-
sync aim direction for host's ped (fixes a bug when clients were spammed with errors when host's ped started aiming)
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optimized FPSCounter - reduced GC allocations (for 50KB, of total 70KB) ; texture is updated only once per frame ;
-
all windows are drawn from single OnGUI() function - reduced GC allocations
-
assign script execution order to all scripts - the game should not behave differently on each build
-
added support for case-sensitive filesystems - Linux users no longer need to perform any setup - the game works out of the box