Download Latest Version SameBoy v1.0.1 source code.tar.gz (7.4 MB)
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Home / v0.16.7
Name Modified Size InfoDownloads / Week
Parent folder
SHA2-256SUMS 2024-10-03 365 Bytes
sameboy_winsdl_v0.16.7.zip 2024-10-03 1.5 MB
sameboy_ios_v0.16.7.ipa 2024-10-03 2.7 MB
sameboy_ios_v0.16.7.deb 2024-10-03 2.7 MB
sameboy_cocoa_v0.16.7.zip 2024-10-03 3.6 MB
README.md 2024-10-03 1.5 kB
SameBoy v0.16.7 source code.tar.gz 2024-10-03 5.7 MB
SameBoy v0.16.7 source code.zip 2024-10-03 5.8 MB
Totals: 8 Items   22.0 MB 0

This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator.

New/Improved Features

  • It is now possible to cycle between different main cameras on supported iPhone models in the iOS frontend
  • The iOS frontend can now directly open ZIP archives
  • ROMs can now be deleted from the iOS library using a context menu as well
  • The Homebrew Hub in the iOS frontend was moved to a tab
  • A new flat CRT filter is now available
  • Retouched iOS icons, including support for dark and tinted icons

Bug Fixes

  • Worked around a Wayland bug that sometimes caused SameBoy to crash it on exit
  • Fixed a bug caused turbo/slow-motion/rewind modes to unexpectedly exit when using an external controller in the iOS frontend
  • Prevented the console from flashing in the Windows version
  • Fixed a bug when comparison operators had the wrong priority in the debugger
  • Fixed a potential crash involving haptics in the iOS frontend
  • Fixed a bug that caused the delete and unwatch commands to list the wrong breakpoint/watchpoint after deleting one
  • Fixed more potential edge cases that could prevent the Cocoa frontend from opening files
  • Fixed incorrect spellings of Game Genie as "GameGenie"

Misc Internal Changes

  • Fixed an issue that made macOS binaries incompatible with some older versions of macOS when using the latest macOS SDK
  • SDL2 has been upgraded for Windows releases
Source: README.md, updated 2024-10-03