Raytracer written in C++ with antialiasing and procedural textures under terms of LGPL. You can enable specular reflection in primary ray, choose between orthographic and perspective projection, switch between a couple of methods of antialiasing.

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License

GNU Library or Lesser General Public License version 2.0 (LGPLv2)

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Additional Project Details

Intended Audience

Science/Research, Developers

User Interface

GLUT

Programming Language

C++

Related Categories

C++ 3D Rendering Software, C++ Data Visualization Software

Registered

2008-12-12