| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| RenderPilot-1.4.1-portable.zip | 2026-07-03 | 9.4 MB | |
| latest.json | 2026-07-03 | 2.5 kB | |
| RenderPilot_1.4.1_x64-setup.exe.sig | 2026-07-03 | 424 Bytes | |
| RenderPilot_1.4.1_x64-setup.exe | 2026-07-03 | 6.6 MB | |
| README.md | 2026-07-03 | 1.2 kB | |
| RenderPilot v1.4.1 source code.tar.gz | 2026-07-03 | 1.3 MB | |
| RenderPilot v1.4.1 source code.zip | 2026-07-03 | 1.9 MB | |
| Totals: 7 Items | 19.2 MB | 0 | |
[1.4.1] - 2026-07-03
Fixed
- Game Details → RenoDX: Fixed installation failing outright for certain games that share a universal, engine-wide add-on instead of having their own.
- Game Details → RenoDX: Updating no longer shows a warning written for replacing the ReShade host, or leaves behind an unnecessary backup file, when only the add-on itself has a new version.
- Game Details → RenoDX: Uninstalling no longer restores
ReShade.inito its pre-install snapshot — which could silently discard any ReShade settings changed after installing RenoDX — and instead removes only the keys RenoDX itself added. - Game Details → RenoDX: A ReShade installation that's actually a different, compatible build (such as GShade) is now clearly recognized and left alone — RenderPilot won't offer to install, repair, or update it.
Changed (Refactoring & Maintenance)
- RenoDX engine: Every in-place file replacement (add-on, host, DLSS-Fix) now rolls back to its previous bytes if a later step in the same operation fails, and the custom-build recognition check now lives at a single shared resolution point instead of being re-implemented per call site.