| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| RenderPilot-1.4.0-portable.zip | 2026-07-03 | 9.4 MB | |
| latest.json | 2026-07-03 | 2.7 kB | |
| RenderPilot_1.4.0_x64-setup.exe.sig | 2026-07-03 | 424 Bytes | |
| RenderPilot_1.4.0_x64-setup.exe | 2026-07-03 | 6.6 MB | |
| README.md | 2026-07-03 | 1.4 kB | |
| RenderPilot v1.4.0 source code.tar.gz | 2026-07-03 | 1.3 MB | |
| RenderPilot v1.4.0 source code.zip | 2026-07-03 | 1.8 MB | |
| Totals: 7 Items | 19.2 MB | 0 | |
[1.4.0] - 2026-07-03
Added
- Game Details → RenoDX: Vulkan games can now get RenoDX HDR too, through a single, system-wide ReShade Vulkan layer shared across every Vulkan title — installed once, with your explicit consent, rather than per game. A layer you already have installed yourself (or from another tool) is detected and left untouched; RenderPilot only manages the one it installs.
- Game Details → RenoDX: Removing the add-on or applying an update now asks for confirmation first, so a misclick can't silently undo an install.
- Settings → RenoDX: A new section for the shared Vulkan layer — see its status, switch it between stable and nightly, or install/remove it independently of any single game.
Changed
- Game Details → RenoDX: Clearer wording for the compatibility badge ("Works" / "In progress" / "Unverified") and the freshness indicator, and a redesigned channel switch control.
Changed (Refactoring & Maintenance)
- RenoDX engine: Replaced the single install/update service with one focused module per operation (install, uninstall, channel switch, update, availability, status), built on a shared anti-cheat detection database and split host/compatibility/install-risk policy rules.
- Storage: Added a persistence layer for the shared Vulkan layer's install/detection state, so it survives restarts the same way per-game installs already do.