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Name Modified Size InfoDownloads / Week
Parent folder
Readme.txt 2013-10-06 3.0 kB
raceintospace-data-1.0.tar.gz 2012-04-11 61.8 MB
raceintospace-1.0release-1.i386.rpm 2011-08-11 58.2 MB
raceintospace-1.0.0.exe 2011-07-31 58.7 MB
Race_Into_Space_1.0.0.270.dmg 2011-07-30 57.0 MB
raceintospace_1.0release-1_i386.deb 2011-07-28 58.2 MB
raceintospace-1.0.tar.gz 2011-07-28 61.9 MB
Totals: 7 Items   355.9 MB 0
Release Name: 1.0

Notes:
This release improves the interface a bit to make the game easier to administer.  It also includes a few bug fixes and improvements to the back end of the code, and some small changes to gameplay.

Bug Fixes and code improvement:
* Fixed bug in the order of missions in 2-player games
* Fixed bug in 'naut morale calculations--changed penalty/bonus when crewmates are (in)compatible
* Removed extra duration step on duration missions (the game used to roll against Duration A, which isn't actually a duration level--even a Suborbital is Duration A)
* Sound sampling upgraded from 8-bit to 16-bit
* Zombie Crew Bug fixed (bug #2085366)

Changes: 
* The game now offers an advanced preference option to temporarily raise components' Max R&D when they are flown (Max R&D is reset in case of a catastrophic failure).  This allows players to benefit from dummy tests flown prior to reaching Max R&D, and lets them research back to where they left off if hardware safety is reduced by a newscast.
* Safety penalty in non-catastrophic failures reduced from 10 to 0-10 (0 if "All systems are GO")
* Boosted rocket Safety calculation can now be changed: the default is still to multiply rocket*booster Safety, but now players can set it back to the average of the two (the way it was in BARIS) in Advanced Preferences
* Launch Facility screen now shows morale boxes next to assigned crew members
* The failure penalty for manned missions when no one dies has been reduced from -10 to -7
* Mission Review screen now shows prestige firsts (and seconds) achieved on a given mission
* Viewing Stand now shows all missions flown, not just the last three
* Autopurchase now shows the cost of selected equipment
* Some Soviet hardware names changed to be more historically accurate (or more in line with current transliterations):
   A-Series  -> R-7
   N-1       -> N1
   Vulkon    -> UR-700
   L-3       -> LK
   Duet      -> LKM
   Kvartet   -> LK-700
   Baikonour -> Baikonur   
* Lunar missions have been shortened and made more accurate: the Earth Orbital Insertion Burn, Earth Orbital Activities, and Earth De-Orbit Burn steps have been replaced with a single Reentry Corridor step (Apollo and L1 capsules didn't go into orbit on their return from the Moon, but they did have to hit a narrow target to reenter safely: too steep and they would burn up, too shallow and they would skip off into deep space)
* Damaged equipment (i.e., where you said No to pay xMB or suffer y% Safety) shows the damaged Safety in R&D and other screens, and R&D also lets you change your mind during the turn and fix it after all, if you want to
* The game now lets you select which crew member is first to set foot on the Moon (unless you're using the one-person lander, of course); your choice is displayed in the endgame screen
* Players are no longer required to assign a backup crew to missions (the requirement can be turned back on in Advanced Preferences)

Source: Readme.txt, updated 2013-10-06