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QuakeViewer_1.7.1.101_bin.zip 2018-10-27 677.4 kB
QuakeViewer_1.7.1.101_src.zip 2018-10-27 1.1 MB
readme_1.7.txt 2018-10-27 3.0 kB
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QuakeViewer: 3D Viewer for the games Quake I, II, III, Half-Life, Counter Strike, Hexen 2, Heretic 2 and RTCW.
Copyright (C) 2004-2018 by Jim Valavanis

Quick help
----------
Use joystick, arrows or WASD to navigate.
PageUp, PageDown to look up/down
'+', '-' to go up/down
Hold SHIFT to run
'F' to enable/disable fog
'I' to show/hide rendering information


Description
-----------
This Application using data files from the games Quake, Quake2, Quake3, RTCW, Half-Life, Blue-Shift, Counter-Strike, 
Hexen2, and Heretic2 makes 3D preview of the games maps. Note that you need original game data to use this 
software. Files from shareware versions of the games are OK to work with. Both BSP and PAK files are supported 
for Quake, Quake2, Half-Life, Blue-Shift, Counter-Strike, Hexen2, and Heretic2. Also supports Quake3 and RTCW PK3 
compressed files.
Supported BSP versions:
  29 (Quake1, Hexen2)
  30 (Half-Life, Blue-Shift, Counter-Strike)
  38 (Quake2, Heretic2)
  46 (Quake3)
  47 (RTCW)


Limitations
-----------
No clipping support (I mean you can walk throu walls)


Requirements
------------
Windows operating system with DirectX 7.0. 
Minimum Pentium II,  AGP graphics adaptor, 64 MB RAM. 
For optimum performance Pentium III, AGPx4 graphics adaptor, 128 MB RAM.


Troubleshooting
---------------
If you encounder rendering problems(eg not all polygons are drawn or minor transparency problems) 
select from the "Options" menu "Safe Mode rendering" or unckeck "Use hardware acceleration" item. 
Note that performance may be reduced by selecting safe mode rendering or Software emulation rendering.


History
-------
Version 1.7.1.101 - (20181027)
-----------------
Export screenshots in PNG and JPG image formats.
New icon.
Open source release.
WASD movement.
Catch exception if can not change to full screen.
Added MaxPolygonVertexes registry value. Indicates how many vertexes a merged polygon will have. Values are from 50 to 1000. Smaller values increase rendering performance and higher values offer faster loading.
Display information is of by default

Version 1.6 - (20051030)
-----------
Added support for RTCW(Return to Castle Wolfstein) bsps.

Version 1.5 - (20051020) 
-----------
Fixed support for Quake3 PK3 compressed files and compressed TGA images. 
Fog effect added.
Loads a bsp map from command line.

Version 1.4 - (20050915) 
-----------
3D Engine speed improvements. 

Version 1.31 - (20040630)
------------
Corrected transparent textures for Half-Life.
Better search for Half-Life WAD files.

Version 1.3 - (20040628)
-----------
Added full support for Half-Life, Opposing Force, Counter-Strike and Blue-Shift.

Version 1.2 - (20040609)
-----------
Support for Quake3 bsp files added.

Version 1.1 - (20040528)
-----------
Allow screenshot exports to image files (*.bmp, *.ppm, *.m8, *.tga)

Version 1.0 - (20040526)
-----------
First working version.

Source: readme_1.7.txt, updated 2018-10-27