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Home / 2024-10-14
Name Modified Size InfoDownloads / Week
Parent folder
quake3e-macos-aarch64.zip 2024-10-14 3.4 MB
quake3e-windows-x86.zip 2024-10-14 2.3 MB
quake3e-windows-x86_64.zip 2024-10-14 2.3 MB
quake3e-win98.zip 2024-10-14 1.3 MB
quake3e-windows-arm64.zip 2024-10-14 2.1 MB
quake3e-linux-x86.zip 2024-10-14 2.2 MB
quake3e-macos-x86_64.zip 2024-10-14 3.4 MB
quake3e-linux-x86_64.zip 2024-10-14 2.1 MB
2024-10-14 source code.tar.gz 2024-10-14 18.3 MB
2024-10-14 source code.zip 2024-10-14 18.7 MB
README.md 2024-10-14 2.6 kB
Totals: 11 Items   56.0 MB 7

14-Oct-2024: * Common: improved wait command handling, now it will wait exact amount of client/server frames * Common: allow src and dest buffers to be overlapped in Q_strncpy() for QVM compatibility reasons * Common: Use nanosleep(2) instead of usleep(3) - usleep(3) was declared obsolete in POSIX.1-2001 and removed in POSIX.1-2008 and nanosleep(2) was recommended to be used instead. * Server: cache sv_maxclients value to avoid potential crashes caused by VMs changing it at runtime * Server: save latched sv_pure state to dedicated variable * Server: suppress false hitch warning during map load * Server: reworked/optimized gamestate retransmission/acknowledgment * Server: don't change serverid during map restart * Server: don't spawn loading clients during map restart * Server: fix server resource leaks during client reconnect * Client: rewrote CL_WritePacket() to allow proper packet duplication - which was intended by multiple function calls before * Client: Strip \cl_aviPipeFormat * Win32: report actual color bits and correct PFD count * X11: request alpha bits for >=24 bit color profiles * Docs: Create quake3e.md, update quake3e.htm * Vulkan: increase MAX_IMAGE_CHUNKS from 48 to 56 * Vulkan: added missing texture mode setup in GL_SetDefaultState() * Vulkan: disabled \r_ext_alpha_to_coverage for now due to rendering artifacts on beyond4-wfa map * Vulkan: do not set transient flag for depth/stencil attachment when bloom (and thus - post-bloom pass) is enabled * Vulkan: fix screenmap image layout transitions * Vulkan: re-create swapchain on VK_SUBOPTIMAL_KHR as well * Vulkan: improve flare visibility test code * Vulkan: fixed various image layout transition synchronization issues * Vulkan: applied fixes to some "Best Practices" validation layer errors * Vulkan: add \r_bloom_threshold_mode and \r_bloom_modulate cvars, similar to OpenGL renderer * OpenGL: allow all static tcGens/tcMods for VBO/environment mapping (assuming that we have all tcMod corrections applied before) * Renderers: use glConfig.stencilBits instead of dereferencing \r_stencilbits cvar * Renderers: apply lightmap texcoord correction only if lightmap is actually set * Renderers: apply additional lightmap texcoord corrections when needed * Renderers: do not merge single lightmap * Filesystem: allow multiple basegames in fs_basegame cvar separated by '/' * Filesystem: reset fs_basegame cvar to last separated item * Makefile: fix grep warnings in macOS builds * macOS: app will search for pk3 inside and next to the app bundle * Use SDL_WINDOW_FULLSCREEN_DESKTOP on macOS

Source: README.md, updated 2024-10-14