Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
quake3e-linux-x86.zip | 2022-10-14 | 1.9 MB | |
quake3e-linux-x86_64.zip | 2022-10-14 | 1.8 MB | |
quake3e-macos-x86_64.zip | 2022-10-14 | 1.8 MB | |
quake3e-windows-x86_64.zip | 2022-10-14 | 2.2 MB | |
quake3e-windows-arm64.zip | 2022-10-14 | 1.9 MB | |
quake3e-windows-x86.zip | 2022-10-14 | 2.3 MB | |
2022-10-14 source code.tar.gz | 2022-09-29 | 14.5 MB | |
2022-10-14 source code.zip | 2022-09-29 | 14.9 MB | |
README.md | 2022-09-29 | 2.6 kB | |
Totals: 9 Items | 41.5 MB | 0 |
14-Oct-2022: * preserve \cl_reconnectAgrs between online mod changes * fixed nested cgame command execution * renderers: avoid potential division-by-zero for AGEN_PORTAL * CMake: numerous improvements * Vulkan: updated SDK headers, applied potential fix for molten-vk compatibility * server: do not enforce non-zero level times at startup, for mod compatibility * SDL2: fix escape key not sending a char event * Vulkan: fixed insufficient attachment pool size for extreme case (antialiasing + supersampling + hdr + bloom) * Vulkan: fixed error at \snd_restart (REF_KEEP_WINDOW context) * video-pipe: use full (pc) color space and do not enforce particular rate for output audio stream * OpenGL: setup TMU information in R_InitExtensions() to avoid potential errors with KEEP_WINDOW flag * Implemented \in_forceCharset for SDL backend * Renderers: fixed non-working \r_ignorehwgamma, \r_overbrightbits now can operate independently from \r_ignorehwgamma in some cases * Vulkan: handle special DRM/KMS case (FIFO+maxImageCount==0), use 4 swapchain images for that * Fixed missing video/audio frames during multi-segment avi rendering * Fix client forgetting password when it is set in main menu * Renderers: make sure that R_ColorShiftLightingBytes() is not picking more data that we actually need/have * SDL2: fixed crash when some cvars (like \in_keyboardDebug) may be dereferenced before initialization, unified that behavior with win32 backend * Better support for non-standard protocols (71-compat etc.) * Vulkan: use minimal VkApplicationInfo at instance creation * Vulkan: disable anisotropy for nearest-sampling modes * win32: show/hide mouse cursor only if it has been not suppressed by OS * Added con_autoclear cvar * Added \kicknum, \kickall, and \kickbots commands, patch by Ensiform * Always keep bots, even with \devmap * Allow 8x multisampling in traditional (non-framebuffer) MSAA * Improve the default texture quality settings: * * Use the highest texture quality * * Use 8x anisotropic filtering by default * Renderers: make sure that amplitude for TMOD_STRETCH is not zero * Fixed stack overflow in \varfunc * Fixed potential out-of-bounds access caused by large s_paintedtime * Added \con_scale - to scale console font size relative to default smallchar width/height * Fixed erroneous gamma setup in windowed mode * Handle negative color shift that caused black lightmaps * Use differential time and interval comparisons whenever possible * Various botlib and QVM fixes * Vulkan: mark offscreen rendering unavailable for NVidia on linux too