Name | Modified | Size | Downloads / Week |
---|---|---|---|
Dojo-1.4.0-exe.zip | 2015-01-19 | 21.5 MB | |
Dojo-1.4.0-sources.zip | 2015-01-19 | 86.2 kB | |
README.md | 2015-01-19 | 2.2 kB | |
Totals: 3 Items | 21.6 MB | 0 |
Dojo v1.4.0
A minimalistic versus fighting game (and a Pyweek 19 entry).
In one dojo, with one life, so one hit causes one win. The gameplay is based on the fact that you can hold on to the walls and ceiling of the room to jump on your opponent.
Gameplay
- Two modes are available: 1 player or 2 players
- The characters can't walk, run or hit. Only jump.
- It is possible to jump higher by keeping the jump button pressed.
- It is possible for a player to let himself down by pressing jump without direction.
- The game switches to bullet time when players are close to hit each other.
- A player is considered KO when he's hit by the legs of the attacking player.
- When players jump onto each other, they bounce.
- To start a new match, reset by pressing "U".
- Counters on the wall keep track of the score.
- Controllers are supported (reset to detect new controllers).
Controls
Player 1:
- Move : RDFG
- Jump : X or SPACE
Player 2:
- Move : Arrows
- Jump : P or ENTER (Keypad)
Controller:
- Move : Hat or Axis
- Jump : A (Button 0)
- Rematch: Y (Button 3)
- Menu: Start (Button 7)
General:
- Rematch: U
- Menu: Escape
Settings
One can change the screen size, scoring or switch to fullscreen in the settings screen. Alternatively, it is possible to use the command line options. Example:
$ Dojo.exe --size 800x600 --fps 50 --fullscreen
Here is the argument list:
- --fps FPS : frame rate in frames per second (default is 60)
- --fullscreen : enable fullscreen mode (inactive when omitted)
- --size SIZE : size of the screen (default is 1280x720)
- --scoring SCO : scoring to win the game (default is 20)
The window size is completely decoupled from the game size and the frame rate doesn't affect the actual speed.
Repository
These sources are available on gitbub and licensed under the GPLv3.