Name | Modified | Size | Downloads / Week |
---|---|---|---|
readme.txt | 2016-03-17 | 1.8 kB | |
py2048-v012-sources.zip | 2016-03-17 | 1.4 MB | |
py2048-v012-win32.zip | 2016-03-17 | 10.7 MB | |
py2048-v010-sources.zip | 2016-03-11 | 1.2 MB | |
py2048-v010-win32.zip | 2016-03-11 | 10.5 MB | |
py2048-win32.zip | 2016-03-04 | 11.0 MB | |
py2048-sources.zip | 2016-03-04 | 1.7 MB | |
Totals: 7 Items | 36.7 MB | 2 |
py 2048, a well know 2048 clone game --------------------------------------- Written in Python2.7.4 and Pygame 1.9.1 compliant (at least) Python2.7.x, Python3.4, Pygame 1.9.2 how to play: --------------------------- keyboard UP, DOWN, LEFT, RIGHT, escape to quit increase your score shifting tilds with same number. the value of resulting tild is multiplied *2. your score is increased in consequence. customise your game: --------------------------- edit py2048.cfg configuration file. you can: - Change Raws and Columns amount. - Change Random range value of new tild. - Limit the maximum tild value. - Limit time allowed for movement. - Enable no movement (a new tild appear even if your movement doesn't shift anything). - Set shift to one step only. - Save the game state when exit (for autoload at start game) - Change Keyboard map for Player 2 - etc... --------------------------- intermediates beta releases are Vx.y.1-9-a-z stables releases are Vx.y.0 # V0.0.1 # initial release, single player, ... # # V0.1.0: # add Small, Medium and Large preconfig Panel Game. # add Hiscore for Small, Medium And Large Panel Game # check for close windows as QUIT event. # add Change theme screen BckGnd while one tile reach 1024, 2048, 4096, 8192. # add counter move # # V0.1.2: # compliant (at least) python3.4 # improve menu keys system # add AI, Press ENTER for Auto Boot ( F2 switch 3 AI levels) # add 2 players Human/AI, see py2048.cfg for config keyboard player2 default A,Q,W,X # #FIXME: # #TODO: # add hiTileMaxValue attached to hiScore Small/Medium/Large. # AI boot sould be Level3 deep with more efficient if get no point at Level2, preserve "low tile scored free" # have a saved game for each level # save player name with HiScore # add 2~4 multiplayers network (as my usual objective, but how 4 players to do with this game?) #