Name | Modified | Size | Downloads / Week |
---|---|---|---|
media | 2018-03-24 | ||
readme.txt | 2018-03-24 | 3.2 kB | |
podball-win32-2.8.0-rev172.zip | 2018-03-24 | 753.1 kB | |
podball-win32-2.7.0-rev158.zip | 2018-03-20 | 651.1 kB | |
Totals: 4 Items | 1.4 MB | 0 |
# Welcome to Podball! A futuristic ball game simulation and programming contest. https://sourceforge.net/projects/podball/ Copyright (c) 2010, 2014, 2018 by Lars Ruoff "Scrontch" # Distribution contents: podball.exe - The main executable with graphical game viewer. Try with --help for options. game.info - The game engine configuration settings. No need to change these. match.info - The match settings file. Configures teams etc. modules - Directory containing control modules. Optional: podterm.exe - A terminal only (non GUI) version. Try with --help for options. podengine.dll - The podball engine wrapped as a standalone DLL for use with third party software that want to use the game engine. podengine.h - C Header file to be used with above DLL. ============================================================ # Changelog ## [Unreleased] This section is reserved for noting not yet released items. ## [2.8.0] ### Added - Podball builds successfully on Linux Ubuntu 17.10 Desktop! - Visuals: Bitmaps for match messages, colored team names, color swap if too close. - Display used random seed and cmd-line option for seed. Renamed match-file cmd-line option. ### Fixed Fix: phase times == 0 would cause problems. Fix: Time between calls to timer callback is significantly slower on windows so lowered it on Linux too. ## [2.7.0] - 2018-03-20 ### Added - Added drawCross function to drawing interface. - New binary InitEx interface for mod_dll. - Viewer: Improved visuals: Shadows and specular highlights. ### Changed - Internal dummy module can use drawing interface and debug mode. ### Fixed - Fix: Handle NaN values from modules. ## [2.6.0] - 2018-03-17 ### Added - Added Attack/defense ratio metric. - New Lua modules FixedPositions and TheWall! - Add team.info file for each Lua module. ### Changed - lea.lua code. - Replay file format. - Moved dummy module bin to own folder. ## [2.5.0] - 2018-03-11 ### Added - Added --lua option to execute a Lua script. - Added readme file to bin distribution. - Additonal match stats: Ball possession and terrain occupation. - Goal exclusion radius. ### Changed - lea.lua code. - Replay file format. ### Fixed - Fix: Debug mode must be true only if set on command line. ## [2.4.0] - 2018-03-10 ### Added - Added --lua option to execute a Lua script. - Added readme file to bin distribution. - Add tournament generator. (tournament.py) ### Changed - Moved record file option from match.info to command line. - Changed meanign of --debug command line optipon. Now includes former debug-draw. Also, debug mode for controls, which is passed to Lua modules. - Updated to Lua 5.3.4 - lea.lua code. ## [2.3.0] - 2018-03-05 ### Changed - More controlled random generation in engine. - New replay file format. Incompatible change! Thus also version bump. ## [2.2.0] - 2018-03-04 ### Added - New viewer visuals. - Custom team colors. - Record/replays. - Added Lua 5.2.3 support. - Added BALL_KICKOFF_VELOCITY and RANDOM_SEED parameters. ### Fixed - Fix freeze issue when pressing buttons after game was over.