Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
README.md | 2025-07-03 | 3.4 kB | |
v2.9.0 source code.tar.gz | 2025-07-03 | 287.8 MB | |
v2.9.0 source code.zip | 2025-07-03 | 288.9 MB | |
Totals: 3 Items | 576.6 MB | 0 |
What's Changed
- Limit large gaussians by @slimbuck in https://github.com/playcanvas/engine/pull/7781
- Support for indirect draw calls for WebGPU by @mvaligursky in https://github.com/playcanvas/engine/pull/7777
- Add support for texture async write by @slimbuck in https://github.com/playcanvas/engine/pull/7782
- Additional frustum culling events in order to better support indirect drawing by @mvaligursky in https://github.com/playcanvas/engine/pull/7778
- Compute shaders preprocess the provided source code by @mvaligursky in https://github.com/playcanvas/engine/pull/7783
- fastExp implementation for gsplat rendering by @slimbuck in https://github.com/playcanvas/engine/pull/7784
- Remove platform/audio by @willeastcott in https://github.com/playcanvas/engine/pull/7774
- Support gsplat worker on nodejs by @slimbuck in https://github.com/playcanvas/engine/pull/7770
- Implementation of baseVertex support by @AlexAPPi in https://github.com/playcanvas/engine/pull/7765
- Inputs overhaul (CameraControls updated) by @kpal81xd in https://github.com/playcanvas/engine/pull/7779
- First Person Script & InputSource updates by @kpal81xd in https://github.com/playcanvas/engine/pull/7792
- Beta builds (manual trigger) by @kpal81xd in https://github.com/playcanvas/engine/pull/7798
- Add asset load event by @slimbuck in https://github.com/playcanvas/engine/pull/7803
- Add fast render path for SOGS spherical harmonics by @slimbuck in https://github.com/playcanvas/engine/pull/7796
- Gizmo WGSL shaders by @kpal81xd in https://github.com/playcanvas/engine/pull/7804
- Grids script WGSL Shader by @kpal81xd in https://github.com/playcanvas/engine/pull/7805
- Quat tests by @kpal81xd in https://github.com/playcanvas/engine/pull/7806
- toArray type overloading by @kpal81xd in https://github.com/playcanvas/engine/pull/7808
- Slightly expanded functionality of Texture.resize by @mvaligursky in https://github.com/playcanvas/engine/pull/7807
- Adds export conditions by @marklundin in https://github.com/playcanvas/engine/pull/7810
- Updated jsdocs for Material class by @mvaligursky in https://github.com/playcanvas/engine/pull/7813
- Split sorter code by @slimbuck in https://github.com/playcanvas/engine/pull/7814
Fixes
- Hide PrimitiveMode example which is only for internal testing by @mvaligursky in https://github.com/playcanvas/engine/pull/7768
- Fix doc types in rigidbody system by @AlexAPPi in https://github.com/playcanvas/engine/pull/7773
- Fix to anisotropy-lamp example - layer order changed for sky to be captured by grab pass by @mvaligursky in https://github.com/playcanvas/engine/pull/7775
- Sogs decompress fix by @slimbuck in https://github.com/playcanvas/engine/pull/7786
- Fix shaderParticle assignment (#7787) by @michaelfranzl in https://github.com/playcanvas/engine/pull/7788
- Fix WebGPU profiler by @slimbuck in https://github.com/playcanvas/engine/pull/7793
- First Person Controller fixes by @kpal81xd in https://github.com/playcanvas/engine/pull/7794
- Workflow Publishing fix by @marklundin in https://github.com/playcanvas/engine/pull/7797
- ESM Template instantiate fix by @marklundin in https://github.com/playcanvas/engine/pull/7809
- screenToWorld & worldToScreen camera rect by @kpal81xd in https://github.com/playcanvas/engine/pull/7816
Full Changelog: https://github.com/playcanvas/engine/compare/v2.8.2...v2.9.0