Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
README.md | 2018-05-09 | 2.0 kB | |
v7.4.0 source code.tar.gz | 2018-05-09 | 922.1 kB | |
v7.4.0 source code.zip | 2018-05-09 | 1.0 MB | |
Totals: 3 Items | 2.0 MB | 0 |
- Regions now use a single Box2D world instance
- Fix crash in
engine/server/init.lua
when initializing players on maps with no spawnpoints - Code formatting
- Improved
character
client-side animation prediction handling - Fixed crashes when handling destroyed Box2D bodies
- Improved
character
tile movement - Fixed crashes when attempting to draw trigger entities
- Added
entity:isPredicted()
andentity:setPredicted( predicted )
to enable positional history tracking for future client-side prediction reconciliation - Added
entity:isOnTile()
to determine ifentity
s are in-between tiles or not - Added
region.pointinrect( px, py, x, y, width, height )
which is bottom-left inclusive to distinguish betweenmath.pointinrect()
's top-left inclusive implementation for GUI usage - Fixed
entity
s not updating theirregion
reference when crossing level streaming boundaries - Updated
player:getGraphicsBounds()
implementation - Added
player:isMoveKeyDown()
- Added
cl_server_reconciliation
console variable - Updated
trigger_transition
level streaming implementation - Improved performance of module hot reloading
- Fixed crash in
path
interface when pathfinding in dedicated servers - Refactored
region:getWorld()
toregion.getWorld()
- Refactored
region:cleanUp()
toregion:cleanup()
- Fixed
region:getFilename()
not referring to the appropriate path - Fixed
region:getGidsAtPosition( position )
not converting positions to local region space - Refactored
region:initializeWorld()
toregion.initializeWorld()
region:isTileWalkableAtPosition( position )
now checks nearby regions if the tile is not walkablewalkable
tile properties are nowbooleans
as defined in newer Tiled versions- Fixed
region.tileset
image loading not referring to relative directories - Added
string.stripdotdir( path )
to convert paths with dot directories to their relative paths - Updated Vertex Adventure sample code