GAP project objectives are:
1.Develop a culturally-sensitive tool reflective of the future ethical considerations faced by U.S. global researchers publishing in a multi-cultural research environment;
2.Incorporate game design strengths identified at the NSF co-sponsored National Summit on Educational Games: higher order skills, practical skills, practice for high performance situations, and developing expertise;
3.Create a transferable training environment that aids U.S. institutions in complying with Sec. 7009 of the America COMPETES Act;
4.Assure scalability and robustness of design to permit future content enhancements to cover additional aspects of responsible research conduct, such as the falsification and fabrication of data.
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MIT LicenseFollow Gaming Against Plagiarism
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