Name | Modified | Size | Downloads / Week |
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Parent folder | |||
0.8 source code.tar.gz | 2018-10-10 | 41.9 kB | |
0.8 source code.zip | 2018-10-10 | 54.4 kB | |
README.md | 2018-10-10 | 1.6 kB | |
Totals: 3 Items | 97.8 kB | 0 |
... shaders ...
Less than a year ago I released Pixel 0.7. In the announcement, I declared that I will no longer be working on Pixel so much and instead leave the big things to contributors.
I am very happy to announce that despite this, Pixel is thriving. And it's not thanks to me but thanks to the great community and new contributors.
Stats
- Pixel 0.7 was released on Feb 20, 2018
- Reached over 1600 stars
- Closed 70 issues in total
- Closed 49 pull request, the majority of which got merged
Changes / new features
There are two big changes in this release. The first one is boring, the second one is extremely exciting.
- Examples were moved to a separate pixel-examples repository as per [#135], which shrunk the main repo from ~90MB to <1MB in size.
- pixelgl.Canvas got a support for custom fragment shaders. This is a huge and exciting change that happened thanks to @thegtproject. Thank you a lot for that!
Accompanying the shader support comes a new tutorial so you know how to use them.
This has been a great time for Pixel and I hope it continues to be. New contributors and users are always warmly welcomed. Just join the chat at https://gitter.im/pixellib/Lobby.