Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
phaser.min.js | 2024-10-08 | 833.2 kB | |
phaser.map | 2024-10-08 | 1.1 MB | |
phaser.js | 2024-10-08 | 3.6 MB | |
Phaser CE v2.20.21 source code.tar.gz | 2024-10-08 | 38.0 MB | |
Phaser CE v2.20.21 source code.zip | 2024-10-08 | 38.9 MB | |
README.md | 2024-10-08 | 486 Bytes | |
Totals: 6 Items | 82.4 MB | 0 |
Version 2.20.1 - 5 October 2024
Updates
- The canvases used for device capability checks and input hit testing are now created with
willReadFrequently: true
.
Bug Fixes
- Fixed an error when a video loaded after the game was destroyed (#742).
Documentation
- Set Phaser.Game#forceSingleUpdate to
false
for better consistency in physics calculations.
Thanks
@Akurn