An online database and cross-platform, game-like client where gardeners/farmers (small or large scale) can log their actions and measurements (such as weather, yield, current plant size).
Any user can then play it back visually, or play with the data and see a simulation inferred from the knowledge database, or calculate an optimal design within given constraints, inferred from the knowledge available at that time.
This is both a tool for playing, in order to entertain and inspire people, as well as a serious feedback and design tool. There will be a user feedback system to value the accuracy of the data. It is allowed to enter and share mock farming data, as long as it's tagged as being fantasy, to exclude it from the analyses.
Things like dietary information, tiredness and bio-constructions will be included as well, to improve optimizations of a garden design with (partial) self-sufficiency in mind.
The UI will resemble a garden, and can switch to simplified views.
Features
- Crowd-sourced database of interactions between species, the environment and farmers
- Increasingly accurate simulation of life
- Experiment with nature in ways and at a speed that is not possible in real-life
- 3D models, textures, animations and possibly sounds are generated as much as possible, rather than modelled by hand, making it light-weight and easier to add new species, as well as aid simulation
- Simple, straightforward user interface with hidden, more powerful interactions, so the user learns incrementally, making it suitable for beginners and experts
- Various game goals available (single- and multi-player), integrated with the optimization feature
- Cross-platform (JMonkeyEngine)
License
GNU General Public License version 3.0 (GPLv3)Follow Crowdfarming Database and Simulator
User Reviews
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Let me know what I can do to support.
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Amazing job. Thanks all You Rock!
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hello, how can I contact you? I had a similar idea a few days ago. I would like to share so we can have faster or more practical results. I am also a programmer, have you considered which programming language would be most productive? sometimes plans that are too big might not get executed after all. can we talk? my email is kobi2187 at gmail.com
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Very good project.!