Name | Modified | Size | Downloads / Week |
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Parent folder | |||
voxelart_2.jpg | 2019-01-11 | 23.4 kB | |
voxelart_demo_v1.exe | 2019-01-11 | 7.3 MB | |
VoxelArt_Help.chm | 2019-01-11 | 1.2 MB | |
VoxelArt_Help.pdf | 2019-01-11 | 1.6 MB | |
readme.txt | 2019-01-11 | 1.5 kB | |
Help-samples.rar | 2019-01-11 | 712.4 kB | |
Totals: 6 Items | 10.8 MB | 0 |
VoxelArt History Working in Splinex LLC software company, I propose and initiated developing VoxelArt - voxel editor. The first version was made in Borland Delphi and looks promising, so it was decided to make commercial project (using Borland C++). The team of developers and designers was made for this. But, to the time the project was released, Im not working in Splinex anymore. It has no commercial success. We just dont know how to use such graphics (but later Minecraft shown how it could be, indeed!) Anyway, I love voxels, and today we use voxels widely - for example, for rendering clouds in Unreal Engine in realtime (see Night sleep was taken from my eyes project). Idea Idea was to use moving plane in 3D for editing objects. Download You can download VoxelArt demo, but its for Windows XP and crashes at start. Luckily, you could download VoxelArt help file (as PDF) too and explore how it looks like (Figs. 2-5). 1. https://sourceforge.net/projects/openframeworks-projects/files/2004/VoxelArt/ 2. https://cloud.mail.ru/public/9REG/aLZM3M66h (Get from archive https://archive.org/details/tucows_371540_Splinex_VoxelArt) Patent The idea was patented (USA Patent): Method and apparatus for rendering, storing and editing voxel objects Publication number: 20050151734 Publication Date: Jul 14, 2005 Inventors: Andrew Gubkin, Denis Perevalov, Dmitry Philonenko , Valery Sharin, Peter Novak, Peter Zakrevsky