Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
Overload-1.6-win32_x64.zip | 2025-06-13 | 30.8 MB | |
Overload 1.6 source code.tar.gz | 2025-06-13 | 26.0 MB | |
Overload 1.6 source code.zip | 2025-06-13 | 28.0 MB | |
README.md | 2025-06-13 | 884 Bytes | |
Totals: 4 Items | 84.8 MB | 2 |
This release primarily focuses on the addition of reflection probes to Overload, enabling environment reflection and refraction! It also includes improvements to the standard shader, such as support for emissive materials and a more robust shader architecture.
Fixes
- Fixed a crash when editing a material generated from a model (#563)
- Fixed picking pass to only draw when the scene view is hovered (#578)
Features
- Added texture cubemap support and reflection probe component (#561)
- Added stateless texture unit binding (#577)
- Added support for emissive in standard shader (#582)
- Added environment refraction (#583)
- Added a setting to select font size in the editor (#585)
- Added support for tooltip to widgets (#586)
- Improved material editor (#587)
- Added tooltips to several buttons (#588) (#589)
- Improved material renderer inspector (#590)