Name | Modified | Size | Downloads / Week |
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Overload-1.4-win32_x64.zip | 2025-02-21 | 18.0 MB | |
Overload 1.4 source code.tar.gz | 2025-02-21 | 16.7 MB | |
Overload 1.4 source code.zip | 2025-02-21 | 17.6 MB | |
README.md | 2025-02-21 | 2.9 kB | |
Totals: 4 Items | 52.3 MB | 1 |
Overload 1.4: Our Biggest Release Yet!
This "foundational update" brings major changes to core systems, setting the stage for even bigger, more meaningful improvements ahead. While 1.4 primarily focuses on developer-facing enhancements, it paves the way for exciting features for content creators and game developers in the next release. A huge thank you to our incredible community of contributors, we couldn't have done it without you! We hope you enjoy it as much as we enjoyed building it.
Fixes
- Fixed unusable alphanumeric keys (https://github.com/adriengivry/Overload/issues/134)
- Fixed Assimp unit scaling (https://github.com/adriengivry/Overload/issues/136)
- Fixed gizmo interactions not properly following the mouse cursor (https://github.com/adriengivry/Overload/pull/306)
- Many other improvements regarding editor interactions, engine code and architecture as well as bugs and crashes.
Features
- Added hierarchy actor focus on double-click (https://github.com/adriengivry/Overload/issues/146)
- Improved grid and view backgrounds (https://github.com/adriengivry/Overload/issues/157)
- Improved actor creation menu (https://github.com/adriengivry/Overload/pull/162)
- Added Premake5 for project generation (https://github.com/adriengivry/Overload/pull/188)
- Added actor rename option to the hierarchy (https://github.com/adriengivry/Overload/issues/260)
- Added double-click on a scene to open it (https://github.com/adriengivry/Overload/pull/266)
- Added frame info editor window (https://github.com/adriengivry/Overload/issues/147)
- Added support for shader includes (https://github.com/adriengivry/Overload/issues/104 , https://github.com/adriengivry/Overload/pull/269)
- Added shadow mapping for directional lights (https://github.com/adriengivry/Overload/issues/250, https://github.com/adriengivry/Overload/issues/313)
- Added post-processing effects (Bloom, Auto-Exposure, FXAA, Tonemapping) (https://github.com/adriengivry/Overload/pull/330)
- Properly supported PBR workflow; framebuffers now use HDR correctly (https://github.com/adriengivry/Overload/pull/330)
- Added serialization of (most) editor settings (https://github.com/adriengivry/Overload/issues/23)
- Visual Studio 2022 support (https://github.com/adriengivry/Overload/pull/216)
- C++20 support (https://github.com/adriengivry/Overload/issues/294)
Reworks
- Shaders now use a custom GLSL flavor; expected extensions are .ovfx (full shader) and .ovfhx (partial shader) (https://github.com/adriengivry/Overload/issues/104, https://github.com/adriengivry/Overload/pull/269)
- Fully reworked rendering engine with a new pass system allowing for easier extensions (https://github.com/adriengivry/Overload/pull/277)
- Revamped scripting engine with added support for extensions and additional language support. (https://github.com/adriengivry/Overload/issues/296)