Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
Symbols.Rx86.7z | 2019-09-27 | 107.3 MB | |
OpenXRay.Rx86.7z | 2019-09-27 | 11.2 MB | |
Symbols.Rx64.7z | 2019-09-27 | 115.0 MB | |
OpenXRay.Rx64.7z | 2019-09-27 | 14.4 MB | |
Symbols.Mx86.7z | 2019-09-27 | 82.8 MB | |
OpenXRay.Mx86.7z | 2019-09-27 | 11.9 MB | |
Symbols.Mx64.7z | 2019-09-27 | 87.2 MB | |
OpenXRay.Mx64.7z | 2019-09-27 | 13.9 MB | |
Symbols.Dx86.7z | 2019-09-27 | 72.8 MB | |
OpenXRay.Dx86.7z | 2019-09-27 | 18.0 MB | |
Symbols.Dx64.7z | 2019-09-27 | 83.4 MB | |
OpenXRay.Dx64.7z | 2019-09-27 | 20.9 MB | |
OpenXRay (build 510) source code.tar.gz | 2019-09-27 | 46.1 MB | |
OpenXRay (build 510) source code.zip | 2019-09-27 | 49.7 MB | |
README.md | 2019-09-27 | 3.6 kB | |
Totals: 15 Items | 734.6 MB | 0 |
All configurations built via AppVeyor.
For instructions on how to install and play click here
A brief list of the most noticeable changes since build 421:
Fixes: - Fixed critical bug with registering files in filesystem on x64 architecture - Fixed filesystem bug with EOF check - Fixed crash in xr_input (#424) - Volumetric lights fixes (b34a20968f5ba725734968467a423ce2bf954424, 876d155d51d839caa81b9fb649e8689e3950b601) - Fixed renderers crashes on unsupported shadow map dimensions - Various fixes for OpenGL renderer by SkyLoader (3f97e8cd18383985a7064afb5446ae86d0a704d8, 9dd67faa6c6a3cf4c6b2ca9502c5d3f2ac870b3e, b0a2a64b064cde3f2adef38afa0b610a9fadae48) - xrRender_R1: correct wallmarks fogging - Fixed buggy Actor crouch - Fixed camera glitch at end of "switch on" animation
Features: - Multithreading improvements: game materials, some stalkers logic, HOM and Details (grass) are parallel now - OpenGL renderer now supports shader cache - VSync support for OpenGL renderer - xrRender_R4: allowed creation in DX10 mode - xrRender_R1: Improved dynamic shadows quality (2f17febbf44c0789349c4908a46eb6c088e63231, 736487625062ccbbc111f12bb6bcb3280d8e6bbf) - Ability to change window title - Ability to unload all weapons in inventory via context menu. - Support for doubles in shaders and SAD4 shader instruction - Please, navigate to our Discord if you want to know more about it
Changes - Default FOV is 67.5 now (as in CS and SOC) - FPS now is locked to about ~1000 (de9362d115506ee79cd35c00cae4a6501fefe12f, 8d5fbf9c7fe7ed1e5ed756de9ad41f2a43f6ce53) - Moved device creation into primary thread - Disabled new LuaJIT escape sequences by default (04541689c25d2eaa610bb7a0d45d34493de30a91, 83cf15a8ebc18e39e0963e7091b9a0fee1ba1bc7) - Enabled nil conversion by default for luabind
Localization: - Added German translation (thanks to Maddin)
Other: - More work on compatibility with Clear Sky and Shadow of Chernobyl