Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
Symbols.Rx86.7z | 2019-02-08 | 112.2 MB | |
OpenXRay.Rx86.7z | 2019-02-08 | 10.9 MB | |
Symbols.Rx64.7z | 2019-02-08 | 119.9 MB | |
OpenXRay.Rx64.7z | 2019-02-08 | 14.2 MB | |
Symbols.Mx86.7z | 2019-02-08 | 86.3 MB | |
OpenXRay.Mx86.7z | 2019-02-08 | 11.9 MB | |
OpenXRay.Mx64.7z | 2019-02-08 | 14.5 MB | |
Symbols.Mx64.7z | 2019-02-08 | 91.9 MB | |
Symbols.Dx86.7z | 2019-02-08 | 78.8 MB | |
OpenXRay.Dx86.7z | 2019-02-08 | 18.9 MB | |
Symbols.Dx64.7z | 2019-02-08 | 93.2 MB | |
OpenXRay.Dx64.7z | 2019-02-08 | 23.5 MB | |
OpenXRay (build 221) source code.tar.gz | 2019-02-08 | 38.7 MB | |
OpenXRay (build 221) source code.zip | 2019-02-08 | 42.2 MB | |
README.md | 2019-02-08 | 4.9 kB | |
Totals: 15 Items | 756.9 MB | 1 |
All configurations built via AppVeyor.
For instructions on how to install and play click here
A brief list of the most noticeable changes since build 21:
Fixes - Fixed the occasion where the visibility indicator on the HUD was stuck, due to an enemy changing relations - Fixed crash with the volumetric fog on R4 - There's still no volumetric fog on R4, but it doesn't crash the engine at least. - R3, R4: Fix for dynamic wet surfaces with enabled msaa - Fixed potential crash in occRasterizer on x64 - Correct water fogging for R2 - Fix crash on trying to get new patches info - Fixed pause after changing game settings - Fixed crash in CPHCommander - Fixed game prehistory doesn't play
New options, commands and keys:
- Added new console commands
- set_weather – allows you to set weather
- r__sunshafts_intensity – allows you to tweak sunshafts intensity
- Added command line keys:
- -force_flushlog
– engine will write to the log file immediately (e5d87a1e91292fe66e8c2bcb250a32ecec6af7e4)
- -nointro
– allows you to skip application start intros (3d7a17287056f2605ff3c1a887e5d9f0a8948ed5)
- New ingame option:
- FOV
Features and feature changes:
- Game objects testing functions replaced with game object casting (e.g. 'bool is_car' -> 'CCar* cast_Car')
- Support for Nvidia Ansel
- Engine now can read ShoC style (script) texture descriptions
- Multithreaded THM loading
- Application should start at least two times faster!
- CUITrackBar - Added support for value output via CUIStatic (":output_wnd" in xml)
- Check how to use here: [85ee54]
- need_osoznanie_mode
feature support is restored
- You need to modify talk.xml
file: it must have frame_top
and frame_bottom
tags
Configurable tweaks: - Now the engine uses its own configuration file which allows you configure it - Check the openxray.ltx - Support for config-defined sun-movement - Ability to set sun direction azimuth - Allow modders to configure Actor death camera - Allowed values: firsteye, freelook, fixedlook - Note, that the player can turn on firsteye himself if you set freelook or fixedlook
Localization:
- Now the engine uses openxray.xml
file to get only required translations
- No need to change original Call of Pripyat resources.
- You can remove it and sort the localization as you did before.
- Polish localization (with the help of Monol337 and https://stalkerteam.pl)
- Ingame language switch
Other changes: - Base UI code moved to new xrUICore library