Download Latest Version OpenXRay.Dx86.7z (19.8 MB)
Email in envelope

Get an email when there's a new version of OpenXRay

Home / 221
Name Modified Size InfoDownloads / Week
Parent folder
Symbols.Rx86.7z 2019-02-08 112.2 MB
OpenXRay.Rx86.7z 2019-02-08 10.9 MB
Symbols.Rx64.7z 2019-02-08 119.9 MB
OpenXRay.Rx64.7z 2019-02-08 14.2 MB
Symbols.Mx86.7z 2019-02-08 86.3 MB
OpenXRay.Mx86.7z 2019-02-08 11.9 MB
OpenXRay.Mx64.7z 2019-02-08 14.5 MB
Symbols.Mx64.7z 2019-02-08 91.9 MB
Symbols.Dx86.7z 2019-02-08 78.8 MB
OpenXRay.Dx86.7z 2019-02-08 18.9 MB
Symbols.Dx64.7z 2019-02-08 93.2 MB
OpenXRay.Dx64.7z 2019-02-08 23.5 MB
OpenXRay (build 221) source code.tar.gz 2019-02-08 38.7 MB
OpenXRay (build 221) source code.zip 2019-02-08 42.2 MB
README.md 2019-02-08 4.9 kB
Totals: 15 Items   756.9 MB 1

All configurations built via AppVeyor.

For instructions on how to install and play click here

A brief list of the most noticeable changes since build 21:

Fixes - Fixed the occasion where the visibility indicator on the HUD was stuck, due to an enemy changing relations - Fixed crash with the volumetric fog on R4 - There's still no volumetric fog on R4, but it doesn't crash the engine at least. - R3, R4: Fix for dynamic wet surfaces with enabled msaa - Fixed potential crash in occRasterizer on x64 - Correct water fogging for R2 - Fix crash on trying to get new patches info - Fixed pause after changing game settings - Fixed crash in CPHCommander - Fixed game prehistory doesn't play

New options, commands and keys: - Added new console commands - set_weather – allows you to set weather - r__sunshafts_intensity – allows you to tweak sunshafts intensity - Added command line keys: - -force_flushlog – engine will write to the log file immediately (e5d87a1e91292fe66e8c2bcb250a32ecec6af7e4) - -nointro – allows you to skip application start intros (3d7a17287056f2605ff3c1a887e5d9f0a8948ed5) - New ingame option: - FOV

Features and feature changes: - Game objects testing functions replaced with game object casting (e.g. 'bool is_car' -> 'CCar* cast_Car') - Support for Nvidia Ansel - Engine now can read ShoC style (script) texture descriptions - Multithreaded THM loading - Application should start at least two times faster! - CUITrackBar - Added support for value output via CUIStatic (":output_wnd" in xml) - Check how to use here: [85ee54] - need_osoznanie_mode feature support is restored - You need to modify talk.xml file: it must have frame_top and frame_bottom tags

Configurable tweaks: - Now the engine uses its own configuration file which allows you configure it - Check the openxray.ltx - Support for config-defined sun-movement - Ability to set sun direction azimuth - Allow modders to configure Actor death camera - Allowed values: firsteye, freelook, fixedlook - Note, that the player can turn on firsteye himself if you set freelook or fixedlook

Localization: - Now the engine uses openxray.xml file to get only required translations - No need to change original Call of Pripyat resources. - You can remove it and sort the localization as you did before. - Polish localization (with the help of Monol337 and https://stalkerteam.pl) - Ingame language switch

Other changes: - Base UI code moved to new xrUICore library

Source: README.md, updated 2019-02-08